Wolf Missions - Pyre Light & Scorching Sand
- Col.Kell
- House Steiner Archon

- Posts: 868
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Re: Wolf Missions - Pyre Light & Scorching Sand
Well Bryan, I hate to say that you are wrong, but I have looked at it before. Both in-game and searching through the YELLAREx.BWD files with my hex editor. There is nothing in the AREx files that indicate an additional structure of any kind as a tertiary objective. And I am convinced that this goes for the other missions where the tertiary objectives are mysteryously not there.
MechWarrior 2: 31stCC


Re: Wolf Missions - Pyre Light & Scorching Sand
It seems my memory is just wrong. Pity.Col.Kell wrote:Well Bryan, I hate to say that you are wrong, but I have looked at it before. Both in-game and searching through the YELLAREx.BWD files with my hex editor. There is nothing in the AREx files that indicate an additional structure of any kind as a tertiary objective. And I am convinced that this goes for the other missions where the tertiary objectives are mysteryously not there.
I wasn't trying to mislead anyone, or waste their time, at any rate.
If it's not there, it's not there.
- Enzo03
- House Steiner Private

- Posts: 51
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Re: Wolf Missions - Pyre Light & Scorching Sand
It wasn't a waste of my time; at the moment I was incredibly bored. I failed the mission twice because of fleeing from combat... I had an unarmed 'mech anyway.
Someone talking about violence in video games, specifically Grand Theft Auto, wrote:HAY GUYZ I CAN HIDE ROCKETS AND AK-47S AND GUNS IN MY PANTS AND GET INTO POLICE STATIONS! LETS DO IT IRL!