Skyfaller wrote:These are very nice. Would you consider donating them under a Creative Commons license?
I didn't know this kind of license before, it's really interesting but, do you think I can donate my models without using any kind of license? I just want to share my models whatever is done with them but I'm aware that not using a license may create some problems if a model is used for several projects. Copyrights have always disturbed me, it's very complicated

. I didn't create the design, I think it's Catalyst Game Labs that owns the rights but I've converted it into a 3D file.
Skyfaller wrote:In essence, there are two types of mechs to make. The first are very low-poly, 100-200 polygons, for inclusion into the MW2 simulation. The other are mechs for MechVM, though I don't know if I will ever get to a point where I will have my own sim to render the mechs. Mechs for MechVM may use more than 1000 polygons.
I think my models will have too many polys to match the MW2 requirements since I want to have enougth details to make them look as good as possible when converted into paper.
Skyfaller wrote:My attempts to make a Devastator have not been as nice so far, see below.
Your Devastator does look nice, without texture mine is quite the same.
I've just finished another model, a Mad Cat III from the Dark Age era with a Steel Wolves texture.
I've worked on other models, I will post some renders later:
- Sirocco, my first model, the texture is bad
- Crab same comment as above
- Gargoyle [Man O'War]
- Executioner [Gladiator]
- Ice Ferret
- Naga
- Viper [Dragonfly]
My WIPs
- Stone Rhino [Behmoth]
- Apollo
- Stalker
- 3075 Celestial serie