Recreating the MW2 levels
Moderator: Skyfaller
- Skyfaller
- Clan 1st MechWarrior
- Posts: 1017
- Joined: Sat Apr 12, 2008 2:58 am
- Location: Germany
- Contact:
Recreating the MW2 levels
I am making progress with recreating the MW2 levels. Next step is to get Mechs walking.
- Attachments
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- Silent Thunder I
- MechVM 2020-02-28 20-41-57-48.png (84.76 KiB) Viewed 69326 times
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- Silent Thunder II
- MechVM 2020-02-28 20-41-27-50.png (112.61 KiB) Viewed 69326 times
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- Bouk Obelisk
- MechVM 2020-02-28 20-43-24-80.png (88.38 KiB) Viewed 69326 times
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- Umber Wall
- MechVM 2020-02-28 20-44-39-72.png (73.71 KiB) Viewed 69326 times
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- Rogue Chariot
- MechVM 2020-02-28 20-46-10-60.png (82.46 KiB) Viewed 69326 times
Re: Recreating the MW2 levels
Good stuff man!
Re: Recreating the MW2 levels
Looks awesome!
How are you going about recreating the levels?
How are you going about recreating the levels?
- Skyfaller
- Clan 1st MechWarrior
- Posts: 1017
- Joined: Sat Apr 12, 2008 2:58 am
- Location: Germany
- Contact:
Re: Recreating the MW2 levels
I have scripts that extract the levels, but the extraction does not fully work, so I have to adjust the object positions and colorize things. I recreate the skies by using screenshots as textures. One thing that helps a lot is taking screenshots from satellite view and putting them together to form a map, using GIMP. I've attached a map of Bouk Obelisk recreated from satellite view to demonstrate this.
I estimate that the Jade Falcon missions are about 80% complete. For the other campaigns, I only looked at a few levels to check that a similar process is going to work.
I estimate that the Jade Falcon missions are about 80% complete. For the other campaigns, I only looked at a few levels to check that a similar process is going to work.
- Attachments
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- map.png (46.4 KiB) Viewed 69255 times
Re: Recreating the MW2 levels
Oh wow! How on earth did I miss all of this? Fantastic work man Keep it up!!!