Recreating the MW2 levels

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Skyfaller
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Recreating the MW2 levels

Post by Skyfaller »

I am making progress with recreating the MW2 levels. Next step is to get Mechs walking.
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Silent Thunder I
Silent Thunder I
MechVM 2020-02-28 20-41-57-48.png (84.76 KiB) Viewed 916 times
Silent Thunder II
Silent Thunder II
MechVM 2020-02-28 20-41-27-50.png (112.61 KiB) Viewed 916 times
Bouk Obelisk
Bouk Obelisk
MechVM 2020-02-28 20-43-24-80.png (88.38 KiB) Viewed 916 times
Umber Wall
Umber Wall
MechVM 2020-02-28 20-44-39-72.png (73.71 KiB) Viewed 916 times
Rogue Chariot
Rogue Chariot
MechVM 2020-02-28 20-46-10-60.png (82.46 KiB) Viewed 916 times

-Myg
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Re: Recreating the MW2 levels

Post by -Myg »

Good stuff man!

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Skyfaller
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Re: Recreating the MW2 levels

Post by Skyfaller »

Thanks.

Dev0
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Re: Recreating the MW2 levels

Post by Dev0 »

Looks awesome!

How are you going about recreating the levels?

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Skyfaller
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Re: Recreating the MW2 levels

Post by Skyfaller »

I have scripts that extract the levels, but the extraction does not fully work, so I have to adjust the object positions and colorize things. I recreate the skies by using screenshots as textures. One thing that helps a lot is taking screenshots from satellite view and putting them together to form a map, using GIMP. I've attached a map of Bouk Obelisk recreated from satellite view to demonstrate this.

I estimate that the Jade Falcon missions are about 80% complete. For the other campaigns, I only looked at a few levels to check that a similar process is going to work.
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map.png
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navbuoy
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Re: Recreating the MW2 levels

Post by navbuoy »

Oh wow! How on earth did I miss all of this? Fantastic work man :) Keep it up!!!

Dev0
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Re: Recreating the MW2 levels

Post by Dev0 »

Skyfaller wrote:
Sat Mar 14, 2020 2:51 pm
I have scripts that extract the levels...
Awesome stuff! Is your code available somewhere? I'm a dev (though not usually in C/C++) and would love to see how you're doing this sorcery.

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