Further 1.1 Woes
Posted: Mon Apr 12, 2010 10:41 pm
Man, I feel really bad for constituting literally 100% of this forum's activity in the past week, but I'm absolutely determined to get this running properly, reasons being dynamic salvage and the fact that I got sick of my oh-so-meticulously outfitted Atlases dying to the overweight bugs.
So after finding out that DOS Mercs doesn't respond well to 1.1, I tried a number of Windows 95 methods. As in every one on this site. I'll list the problem each method has. This is on Windows XP SP3 run off of a 2.6 GHz Pentium iMac. I don't know exactly what version my CD is; it's red with simply "MS-DOS WINDOWS 95" on it along with the other standard affair.
Just Running The Program in 95 Compatibility Mode: Game stalls at "synchronizing neurohelmet" (waited 3+ minutes to no avail)
MechVM: White Screen during missions (as in no environment shows up, and on the mechs only the cockpit shows up)
Kontza's Method: White Screen
crankyhermit's Addition to Kontza's Method: White Screen. Also the sound effects don't work despite this being a 95 install, therefore not needing the WAV file
Finally, Slug's Hook. This one gets a special mention because unlike the other versions, this one actually works. Glory hallelujah. HOWEVER (and this is a pretty huge "however"), the frame rate literally drops down to around .5/second if you get close to anything. The problem persists even with every graphics setting turned down to the minimum and with /-heaphack /-frameratelimit. If turned down to 320x240 resolution, it's barely playable (maybe 5 FPS), but the absolutely atrocious graphics make it almost as bad as just running with < 1 FPS.
Additionally, I tried several install methods for patch 1.1 and saw no noticeable differences, aside from the official patcher being finicky and the warp13 patch never being willing to install.
I'm pretty much at wits' end here, but wanted to see if the friendly folks here could offer any further support. I've probably spent literally 12+ hours of the past 48 working on this and really can't think of much else to do. However, I'd say that Slug's Hook shows the most promise unless there's a well-known fix to the white screen problem.
Thanks for all the help so far, and hope to be able to squash the last little (ok last gigantic) pesky bug!
So after finding out that DOS Mercs doesn't respond well to 1.1, I tried a number of Windows 95 methods. As in every one on this site. I'll list the problem each method has. This is on Windows XP SP3 run off of a 2.6 GHz Pentium iMac. I don't know exactly what version my CD is; it's red with simply "MS-DOS WINDOWS 95" on it along with the other standard affair.
Just Running The Program in 95 Compatibility Mode: Game stalls at "synchronizing neurohelmet" (waited 3+ minutes to no avail)
MechVM: White Screen during missions (as in no environment shows up, and on the mechs only the cockpit shows up)
Kontza's Method: White Screen
crankyhermit's Addition to Kontza's Method: White Screen. Also the sound effects don't work despite this being a 95 install, therefore not needing the WAV file
Finally, Slug's Hook. This one gets a special mention because unlike the other versions, this one actually works. Glory hallelujah. HOWEVER (and this is a pretty huge "however"), the frame rate literally drops down to around .5/second if you get close to anything. The problem persists even with every graphics setting turned down to the minimum and with /-heaphack /-frameratelimit. If turned down to 320x240 resolution, it's barely playable (maybe 5 FPS), but the absolutely atrocious graphics make it almost as bad as just running with < 1 FPS.
Additionally, I tried several install methods for patch 1.1 and saw no noticeable differences, aside from the official patcher being finicky and the warp13 patch never being willing to install.
I'm pretty much at wits' end here, but wanted to see if the friendly folks here could offer any further support. I've probably spent literally 12+ hours of the past 48 working on this and really can't think of much else to do. However, I'd say that Slug's Hook shows the most promise unless there's a well-known fix to the white screen problem.
Thanks for all the help so far, and hope to be able to squash the last little (ok last gigantic) pesky bug!