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Re: Wolf Missions - Pyre Light & Scorching Sand

Posted: Fri Sep 18, 2009 10:46 pm
by Col.Kell
Well Bryan, I hate to say that you are wrong, but I have looked at it before. Both in-game and searching through the YELLAREx.BWD files with my hex editor. There is nothing in the AREx files that indicate an additional structure of any kind as a tertiary objective. And I am convinced that this goes for the other missions where the tertiary objectives are mysteryously not there.

Re: Wolf Missions - Pyre Light & Scorching Sand

Posted: Fri Sep 18, 2009 11:14 pm
by Bryan
Col.Kell wrote:Well Bryan, I hate to say that you are wrong, but I have looked at it before. Both in-game and searching through the YELLAREx.BWD files with my hex editor. There is nothing in the AREx files that indicate an additional structure of any kind as a tertiary objective. And I am convinced that this goes for the other missions where the tertiary objectives are mysteryously not there.
It seems my memory is just wrong. Pity.

I wasn't trying to mislead anyone, or waste their time, at any rate.

If it's not there, it's not there.

Re: Wolf Missions - Pyre Light & Scorching Sand

Posted: Sun Sep 20, 2009 11:13 am
by Enzo03
It wasn't a waste of my time; at the moment I was incredibly bored. I failed the mission twice because of fleeing from combat... I had an unarmed 'mech anyway.