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Re: Build-A-Mech
Posted: Wed Nov 05, 2008 7:53 pm
by Col.Kell
Skyfaller, I must confess, I was wrong; you CAN import WTBs from the other MW2 games, look at this pix below and tell me what you think this looks like:

- Awesome head on Marauder Chassis.
- Awesome.gif (23.31 KiB) Viewed 40185 times
At the time I did not realize that the PRJ would react badly when MechVM replaced a file with a new file larger than the original. But the problem is that most Mercs chassis and limbs are much larger in data size then 31cc, but the Awesome head was actualy smaller than the Marauder head, so that worked out just fine.
There are also some pretty cool shipshapes, buildings, and other mechs and stuff that are in the Merc's PRJ that could be used in 31cc, that opens a whole new field of mod options!

Re: Build-A-Mech
Posted: Thu Nov 06, 2008 1:31 am
by Skyfaller
Sorry to hear that you are running into trouble with replacing files with larger files. The current solution to this is little more than a hack which works in some cases. I can take a look if I there's a bug, but it may well be that adding files cleanly requires rebuilding the entire PRJ. Probably doable, but not fun. However, this would also solve adding files.
One question about the Awesome/Marauder hybrid: what does it look like in normal viewing mode? This might give clues about how texturing works. Do you see a normal camo texture? Please post a screenshot.
Re: Build-A-Mech
Posted: Thu Nov 06, 2008 10:31 am
by Col.Kell
Here are those pix you requested Skyfaller:

- mw20000.gif (31.16 KiB) Viewed 39392 times

- mw20001.gif (54.23 KiB) Viewed 39391 times
I have no clue why the Diamond Shark logo is wrapped around where the guns should be.(???)
Re: Build-A-Mech
Posted: Thu Nov 06, 2008 9:04 pm
by Col.Kell
New mech
This is a Catapult on a Timberwolf chassis, I thought they would compliment each other real well.

- Catapult0.gif (20.54 KiB) Viewed 39370 times

- Catapult1.gif (49.08 KiB) Viewed 39371 times
Okay, Skyfaller, I have a theory about these odd textures. Could it be that the game does not select certain .XELs by name, but by the XELs location on the PRJ?
Re: Build-A-Mech
Posted: Sat Nov 15, 2008 7:14 pm
by Col.Kell
In other custom chassis related news, I have been able to use NIAS mechs in Mercs without the use of the NIAS shell, all I did was replace any mech .BWD in the .PRJ with an NIAS BWD with equal or lesser size. And then I just play the mech that had it's BWD replaced. I would like to learn how to edit BWD's to move/rotate mech pieces, can you show me how-to Skyfaller?
Re: Build-A-Mech
Posted: Wed Nov 26, 2008 3:39 am
by Skyfaller
Did my second post on
this thread answer your question sufficiently?
Re: Build-A-Mech
Posted: Mon Dec 08, 2008 11:29 am
by Col.Kell
Thanks Sky, this will help in making some NAIS style mech BWDs. I'll get into it shortly.
Re: Build-A-Mech
Posted: Mon Dec 08, 2008 7:07 pm
by Archon
make me a night gyr or turkina. go now!
Re: Build-A-Mech
Posted: Mon Dec 08, 2008 7:40 pm
by Sir MMPD Radick
Heh, a Falcon through and through.

Re: Build-A-Mech
Posted: Tue Dec 09, 2008 6:28 am
by Col.Kell
make me a night gyr or turkina
Say Archon, if you want those mechs, you gotta put up some referance pix for me and be patient for the BWD. I'll try a challenge, but remember I'm still learning.
