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Re: Comparison shots from eight versions of MW2 (56kers beware)

Posted: Wed Feb 11, 2009 6:04 pm
by thecrankyhermit
Just for the hell of it, here's a beautiful MW1 shot:
Image

Re: Comparison shots from eight versions of MW2 (56kers beware)

Posted: Thu Feb 12, 2009 3:03 am
by Skyfaller
Thanks, first time I see it. I didn't realize that version was in 3D.

Re: Comparison shots from eight versions of MW2 (56kers beware)

Posted: Thu Feb 12, 2009 8:29 am
by Col.Kell
I wonder how hard it would be to mod MW1 :lol:

Re: Comparison shots from eight versions of MW2 (56kers beware)

Posted: Wed Mar 11, 2009 8:19 am
by Skyfaller
Some older Mech games are considered abandonware now:

BattleTech - The Crescent Hawk's Inception
BattleTech - The Crescent Hawks Revenge
MechWarrior

So, you can find out yourself about modding these games ... just kidding, aren't we?

Re: Comparison shots from eight versions of MW2 (56kers beware)

Posted: Sun Jul 12, 2009 11:52 am
by Jerad Gray
[/quote]by Skyfaller ยป Sun Feb 08, 2009 1:46 pm

Problems in Titanium Trilogy:


Incomplete Wireframe. Apparently, some weapons are not displayed in wireframe. The only way I can think of for fixing this is a new rendering engine and sim. More
Shortened music tracks. The game does not have a lot of copy protection, so you can create a new CD with the long tracks. This has been elaborated in other thread. More
Changed weapon stats. We could fix this, but what values would be right?

Don't know what other flaws see in Titanium.[/quote]
Don't forget that thermo optics is retarted in Titanium. It just changes the screen color, it doesn't actaully amplify anything.