Nice Ac 20

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Pepsi-Wolf
House Steiner Hauptmann
House Steiner Hauptmann
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Nice Ac 20

Post by Pepsi-Wolf » Wed May 07, 2008 8:48 pm

Weapon Attack Phase
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Weapons fire for Dire Wolf D (Pepsi-Wolf)
ER PPC at Dire Wolf Widowmaker (WP-Cyril); needs 5, rolls 9 : hits RT
Dire Wolf Widowmaker (WP-Cyril) takes 15 damage to RT. 17 Armor remaining.
ER PPC at Dire Wolf Widowmaker (WP-Cyril); needs 5, rolls 6 : hits RL
Dire Wolf Widowmaker (WP-Cyril) takes 15 damage to RL. 26 Armor remaining.
Large Pulse Laser at Dire Wolf Widowmaker (WP-Cyril); needs 3, rolls 7 : hits RL
Dire Wolf Widowmaker (WP-Cyril) takes 10 damage to RL. 16 Armor remaining.
Medium Pulse Laser at Dire Wolf Widowmaker (WP-Cyril); needs 5, rolls 8 : hits CT
Dire Wolf Widowmaker (WP-Cyril) takes 6 damage to CT. 41 Armor remaining.
Medium Pulse Laser at Dire Wolf Widowmaker (WP-Cyril); needs 5, rolls 3 : misses.

Weapons fire for Dire Wolf Widowmaker (WP-Cyril)
Ultra AC/20 at Dire Wolf D (Pepsi-Wolf); needs 10, rolls 8 : misses.
Large Pulse Laser at Dire Wolf D (Pepsi-Wolf); needs 6, rolls 6 : hits (using Partial cover table) RL (critical)
Dire Wolf D (Pepsi-Wolf) suffers no damage.(RL (critical) behind cover)
Large Pulse Laser at Dire Wolf D (Pepsi-Wolf); needs 6, rolls 6 : hits (using Partial cover table) RA
Dire Wolf D (Pepsi-Wolf) takes 10 damage to RA. 24 Armor remaining.
ER Medium Laser at Dire Wolf D (Pepsi-Wolf); needs 8, rolls 9 : hits (using Partial cover table) LT
Dire Wolf D (Pepsi-Wolf) takes 7 damage to LT. 25 Armor remaining.
ER Medium Laser at Dire Wolf D (Pepsi-Wolf); needs 8, rolls 9 : hits (using Partial cover table) LT
Dire Wolf D (Pepsi-Wolf) takes 7 damage to LT. 18 Armor remaining.
ER Small Laser at Dire Wolf D (Pepsi-Wolf), the shot is an automatic miss (Target out of range), rolls 3 : misses.

Weapons fire for Blood Asp B (Pepsi-Wolf)
Gauss Rifle at Dire Wolf Widowmaker (WP-Cyril); needs 6, rolls 5 : misses.
Medium Pulse Laser at Dire Wolf Widowmaker (WP-Cyril); needs 6, rolls 5 : misses.
Medium Pulse Laser at Dire Wolf Widowmaker (WP-Cyril); needs 6, rolls 4 : misses.
Medium Pulse Laser at Dire Wolf Widowmaker (WP-Cyril); needs 6, rolls 6 : hits RA
Dire Wolf Widowmaker (WP-Cyril) takes 6 damage to RA. 28 Armor remaining.
Medium Pulse Laser at Dire Wolf Widowmaker (WP-Cyril); needs 6, rolls 5 : misses.
LRM 20 at Dire Wolf Widowmaker (WP-Cyril); needs 6, rolls 6 : 16 swarm-I missile(s) hit.
Dire Wolf Widowmaker (WP-Cyril) takes 5 damage to LL. 36 Armor remaining.
Dire Wolf Widowmaker (WP-Cyril) takes 5 damage to RT. 12 Armor remaining.
Dire Wolf Widowmaker (WP-Cyril) takes 5 damage to LT. 27 Armor remaining.
Dire Wolf Widowmaker (WP-Cyril) takes 1 damage to RA. 27 Armor remaining.
The remaining missiles find no new target.
LRM 20 at Dire Wolf Widowmaker (WP-Cyril); needs 6, rolls 9 : 12 swarm-I missile(s) hit.
Dire Wolf Widowmaker (WP-Cyril) takes 5 damage to RT. 7 Armor remaining.
Dire Wolf Widowmaker (WP-Cyril) takes 5 damage to LL. 31 Armor remaining.
Dire Wolf Widowmaker (WP-Cyril) takes 2 damage to RL. 14 Armor remaining.
The remaining missiles find no new target.

Weapons fire for Night Gyr Prime (WP-Cyril)
Ultra AC/10 at Blood Asp B (Pepsi-Wolf); needs 8, rolls 4 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 8, rolls 8 : hits (using Partial cover table) LT
Blood Asp B (Pepsi-Wolf) takes 6 damage to LT. 18 Armor remaining.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 8, rolls 6 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 8, rolls 5 : misses.
ER PPC at Blood Asp B (Pepsi-Wolf); needs 8, rolls 9 : hits (using Partial cover table) LL
Blood Asp B (Pepsi-Wolf) suffers no damage.(LL behind cover)
ER PPC at Blood Asp B (Pepsi-Wolf); needs 8, rolls 6 : misses.

Weapons fire for Timber Wolf S (Pepsi-Wolf)
Large Pulse Laser at Dire Wolf Widowmaker (WP-Cyril); needs 3, rolls 5 : hits (using Right Side table) RL
Dire Wolf Widowmaker (WP-Cyril) takes 10 damage to RL. 4 Armor remaining.
Medium Pulse Laser at Dire Wolf Widowmaker (WP-Cyril); needs 3, rolls 7 : hits (using Right Side table) CT
Dire Wolf Widowmaker (WP-Cyril) takes 7 damage to CT. 34 Armor remaining.
SRM 6 at Dire Wolf Widowmaker (WP-Cyril); needs 5, rolls 6 : hits with 5 inferno missles.

Target gains 10 more heat during heat phase.
SRM 6 at Dire Wolf Widowmaker (WP-Cyril); needs 5, rolls 9 : hits with 4 inferno missles.

Target gains 8 more heat during heat phase.
SRM 6 at Dire Wolf Widowmaker (WP-Cyril); needs 5, rolls 8 : hits with 3 inferno missles.

Target gains 6 more heat during heat phase.
SRM 6 at Dire Wolf Widowmaker (WP-Cyril); needs 5, rolls 7 : hits with 5 inferno missles.

Target gains 10 more heat during heat phase.
Machine Gun at Dire Wolf Widowmaker (WP-Cyril); needs 7, rolls 4 : using 18 shots.
Machine Gun at Dire Wolf Widowmaker (WP-Cyril); needs 7, rolls 9 : hits (using Right Side table) LL
Dire Wolf Widowmaker (WP-Cyril) takes 5 damage to LL. 26 Armor remaining.

Weapons fire for Night Gyr E (WP-Cyril)
Large Pulse Laser at Timber Wolf S (Pepsi-Wolf); needs 5, rolls 7 : hits LT (critical)
Timber Wolf S (Pepsi-Wolf) takes 10 damage to LT (critical). 15 Armor remaining.
Critical hit on LT. Roll is 5; no effect.
Medium Pulse Laser at Timber Wolf S (Pepsi-Wolf); needs 5, rolls 4 : misses.
Medium Pulse Laser at Timber Wolf S (Pepsi-Wolf); needs 5, rolls 8 : hits RT
Timber Wolf S (Pepsi-Wolf) takes 7 damage to RT. 18 Armor remaining.
Medium Pulse Laser at Timber Wolf S (Pepsi-Wolf); needs 5, rolls 12 : hits RT
Timber Wolf S (Pepsi-Wolf) takes 7 damage to RT. 11 Armor remaining.
Medium Pulse Laser at Timber Wolf S (Pepsi-Wolf); needs 5, rolls 6 : hits LT
Timber Wolf S (Pepsi-Wolf) takes 7 damage to LT. 8 Armor remaining.
Medium Pulse Laser at Timber Wolf S (Pepsi-Wolf); needs 5, rolls 9 : hits CT
Timber Wolf S (Pepsi-Wolf) takes 7 damage to CT. 29 Armor remaining.
Medium Pulse Laser at Timber Wolf S (Pepsi-Wolf); needs 5, rolls 6 : hits CT
Timber Wolf S (Pepsi-Wolf) takes 7 damage to CT. 22 Armor remaining.
SRM 6 at Timber Wolf S (Pepsi-Wolf); needs 9, rolls 7 : misses.
Needs 0 to ignite, rolls 6
The hex ignites!

Weapons fire for Grendel A (Pepsi-Wolf)
Medium Pulse Laser at Hunchback IIC HBK-IIC (WP-Cyril); needs 3, rolls 6 : hits CT
Hunchback IIC HBK-IIC (WP-Cyril) takes 7 damage to CT. 11 Armor remaining.
LRM 15 at Hunchback IIC HBK-IIC (WP-Cyril); needs 5, rolls 3 : misses.
The remaining missiles find no new target.
LRM 15 at Hunchback IIC HBK-IIC (WP-Cyril); needs 5, rolls 6 : 6 swarm-I missile(s) hit.
Hunchback IIC HBK-IIC (WP-Cyril) takes 5 damage to CT. 6 Armor remaining.
Hunchback IIC HBK-IIC (WP-Cyril) takes 1 damage to RA. 5 Armor remaining.
The remaining missiles find no new target.
ER Small Laser at Hunchback IIC HBK-IIC (WP-Cyril); needs 5, rolls 6 : hits RT
Hunchback IIC HBK-IIC (WP-Cyril) takes 5 damage to RT. 2 Armor remaining.

Weapons fire for Hunchback IIC HBK-IIC (WP-Cyril)
Ultra AC/20 at Grendel A (Pepsi-Wolf); needs 8, rolls 6 : misses.
Ultra AC/20 at Grendel A (Pepsi-Wolf); needs 8, rolls 12 : 2 shot(s) hit.
Grendel A (Pepsi-Wolf) takes 20 damage to RT. Armor destroyed, <<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Right Arm blown off.
Grendel A (Pepsi-Wolf) has taken 2 engine hits this round.
Checking for engine explosion on 12, roll is 6.
Engine safety systems remain in place.

Critical hit on RT. Roll is 11; 2 locations.
<<<CRITICAL HIT>>> on (Clan) Swarm-I LRM 15 Ammo (8).
*** (Clan) Swarm-I LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
Grendel A (Pepsi-Wolf) takes 120 damage to RT.
remaining 120 damage prevented by CASE.
Pilot of Grendel A (Pepsi-Wolf) "Sony Ericsson" takes 2 damage.

<<<CRITICAL HIT>>> on Engine.
Grendel A (Pepsi-Wolf) takes 20 damage to LT. Armor destroyed, <<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Left Arm blown off.
*** Grendel A (Pepsi-Wolf) DESTROYED by engine destruction! ***
Critical hit on LT. Roll is 4; no effect.

Dire Wolf D (Pepsi-Wolf) must make 1 piloting skill roll(s) (24 damage +1, weight class modifier -2).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (24 damage +1, weight class modifier -2); needs 2, rolls 9 : succeeds.

Timber Wolf S (Pepsi-Wolf) must make 1 piloting skill roll(s) (45 damage +2, weight class modifier -1).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (45 damage +2, weight class modifier -1); needs 4, rolls 2 : falls.
Timber Wolf S (Pepsi-Wolf) falls on its left side, suffering 8 damage.
Timber Wolf S (Pepsi-Wolf) takes 5 damage to CT. 17 Armor remaining.
Timber Wolf S (Pepsi-Wolf) takes 3 damage to LA. 21 Armor remaining.
Pilot of Timber Wolf S (Pepsi-Wolf) "Lady Korey" must roll 3 to avoid damage; rolls 9 : succeeds.

Dire Wolf Widowmaker (WP-Cyril) must make 1 piloting skill roll(s) (102 damage +5, weight class modifier -2).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (102 damage +5, weight class modifier -2); needs 6, rolls 5 : falls.
Dire Wolf Widowmaker (WP-Cyril) falls on its front, suffering 10 damage.
Dire Wolf Widowmaker (WP-Cyril) takes 5 damage to CT. 29 Armor remaining.
Dire Wolf Widowmaker (WP-Cyril) takes 5 damage to RT. 2 Armor remaining.
Pilot of Dire Wolf Widowmaker (WP-Cyril) "Legion" must roll 3 to avoid damage; rolls 11 : succeeds.
Pepsi-Wolf Ward
Ego homini Lupus

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