So some time ago, I had the inspiration to create a mech game on the Unity engine. As I was playing some GBL on the MechVM at the time, I thought about how MechVM exported the mechs into a folder. Long story short, I've converted a Timber Wolf into a .fbx format and can be seen here.
http://imgur.com/O3fHQZy
I don't know how to add on UV mapping. Sorry about that

I'm sure that if one aspect of the game can be exported into a more modern engine, how well can it apply to the rest?
I have had a thought about importing the animations, but I can't find them beyond some numbers in the VM's mech lab. Come to think of it, couldn't MechVM export a complete game when I was last here?