Initiative Phase for Round #7
------------------------------
Pepsi-Wolf rolls a 3.
WP-Cyril rolls a 6.
The turn order for movement is:
Pepsi-Wolf, WP-Cyril, Pepsi-Wolf, WP-Cyril, Pepsi-Wolf, WP-Cyril, WP-Cyril
Wind direction is Southwest. Wind strength is Light.
WP-Cyril: 15578 BV remaining (from 22303 initially)
Pepsi-Wolf: 12755 BV remaining (from 22104 initially)
Movement Phase
-------------------
Komodo IIC KIM-IIC (WP-Cyril) must make a piloting skill check (getting up).
Needs 8 [3 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (getting up)], rolls 8 : succeeds.
Offboard Attack Phase
-------------------
<nothing>
Weapon Attack Phase
-------------------
Weapons fire for Blood Asp B (Pepsi-Wolf)
Gauss Rifle at Howling Bear C (WP-Cyril); needs 4, rolls 7 : hits CT
Howling Bear C (WP-Cyril) takes 15 damage to CT. 18 Armor remaining.
LRM 20 at Howling Bear C (WP-Cyril); needs 4, rolls 7 : 9 swarm-I missile(s) hit.
Howling Bear C (WP-Cyril) takes 5 damage to RL. 12 Armor remaining.
Howling Bear C (WP-Cyril) takes 4 damage to RT. 15 Armor remaining.
11 missiles continue.
LRM 20 at Komodo IIC KIM-IIC (WP-Cyril); needs 3, rolls 5 : 9 swarm-I missile(s) hit.
Komodo IIC KIM-IIC (WP-Cyril) takes 5 damage to LA. 7 Armor remaining.
Komodo IIC KIM-IIC (WP-Cyril) takes 4 damage to LT. 21 Armor remaining.
The remaining missiles find no new target.
LRM 20 at Howling Bear C (WP-Cyril); needs 4, rolls 8 : 16 swarm-I missile(s) hit.
Howling Bear C (WP-Cyril) takes 5 damage to RT. 10 Armor remaining.
Howling Bear C (WP-Cyril) takes 5 damage to CT. 13 Armor remaining.
Howling Bear C (WP-Cyril) takes 5 damage to LT. 19 Armor remaining.
Howling Bear C (WP-Cyril) takes 1 damage to RA. 23 Armor remaining.
4 missiles continue.
LRM 20 at Komodo IIC KIM-IIC (WP-Cyril); needs 3, rolls 3 : 4 swarm-I missile(s) hit.
Komodo IIC KIM-IIC (WP-Cyril) takes 4 damage to LA. 3 Armor remaining.
Medium Pulse Laser at Howling Bear C (WP-Cyril); needs 4, rolls 8 : hits LA
Howling Bear C (WP-Cyril) takes 7 damage to LA. 17 Armor remaining.
Medium Pulse Laser at Howling Bear C (WP-Cyril); needs 4, rolls 12 : hits LA
Howling Bear C (WP-Cyril) takes 7 damage to LA. 10 Armor remaining.
Medium Pulse Laser at Howling Bear C (WP-Cyril); needs 4, rolls 4 : hits RA
Howling Bear C (WP-Cyril) takes 7 damage to RA. 16 Armor remaining.
Medium Pulse Laser at Howling Bear C (WP-Cyril); needs 4, rolls 10 : hits RA
Howling Bear C (WP-Cyril) takes 7 damage to RA. 9 Armor remaining.
Weapons fire for Bane BE-LRM (WP-Cyril)
LRM 15 at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 2 : misses.
LRM 15 at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 10 : 5 missile(s) hit.
Timber Wolf Hydra (Pepsi-Wolf) takes 5 damage to RA. 19 Armor remaining.
LRM 15 at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 3 : misses.
LRM 15 at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 7 : 9 missile(s) hit.
Timber Wolf Hydra (Pepsi-Wolf) takes 5 damage to RA. 14 Armor remaining.
Timber Wolf Hydra (Pepsi-Wolf) takes 4 damage to LL. 20 Armor remaining.
LRM 15 at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 7 : 9 missile(s) hit.
Timber Wolf Hydra (Pepsi-Wolf) takes 5 damage to LA. 19 Armor remaining.
Timber Wolf Hydra (Pepsi-Wolf) takes 4 damage to LA. 15 Armor remaining.
LRM 15 at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 7 : 9 missile(s) hit.
Timber Wolf Hydra (Pepsi-Wolf) takes 5 damage to RA. 9 Armor remaining.
Timber Wolf Hydra (Pepsi-Wolf) takes 4 damage to RA. 5 Armor remaining.
LRM 15 at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 5 : misses.
Weapons fire for Timber Wolf Hydra (Pepsi-Wolf)
ER Medium Laser at Bane BE-LRM (WP-Cyril); needs 5, rolls 10 : hits (using Rear table) LTR
Bane BE-LRM (WP-Cyril) takes 8 damage to LTR. 2 Armor remaining.
Streak SRM 4 at Bane BE-LRM (WP-Cyril); needs 5, rolls 10 : 4 missile(s) hit (using Rear table).
Bane BE-LRM (WP-Cyril) takes 2 damage to LTR. Armor destroyed,
Bane BE-LRM (WP-Cyril) takes 2 damage to LL. 40 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to RL. 40 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to CTR. 11 Armor remaining.
Streak SRM 4 at Bane BE-LRM (WP-Cyril); needs 5, rolls 4 : fails to achieve lock.
Streak SRM 4 at Bane BE-LRM (WP-Cyril); needs 5, rolls 8 : 4 missile(s) hit (using Rear table).
Bane BE-LRM (WP-Cyril) takes 2 damage to LL. 38 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to CTR. 9 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to LTR. 19 Internal Structure remaining
Critical hit on LT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on LRM 15 Ammo (8).
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
Bane BE-LRM (WP-Cyril) takes 120 damage to LT. <<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Left Arm blown off.
Bane BE-LRM (WP-Cyril) has taken 2 engine hits this round.
Checking for engine explosion on 12, roll is 5.
Engine safety systems remain in place.
remaining 101 damage prevented by CASE.
Critical hit on LT. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on LRM 15 Ammo (8).
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
Bane BE-LRM (WP-Cyril) takes 120 damage to LT.
remaining 120 damage prevented by CASE.
Pilot of Bane BE-LRM (WP-Cyril) "Legion" takes 2 damage.
<<<CRITICAL HIT>>> on LRM 15 Ammo (8).
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
Bane BE-LRM (WP-Cyril) takes 120 damage to LT.
remaining 120 damage prevented by CASE.
Pilot of Bane BE-LRM (WP-Cyril) "Legion" takes 2 damage.
Pilot of Bane BE-LRM (WP-Cyril) "Legion" takes 2 damage.
*** Bane BE-LRM (WP-Cyril) DESTROYED by pilot death! ***
Bane BE-LRM (WP-Cyril) takes 2 damage to LTR.
2 damage transfers to CTR.
Bane BE-LRM (WP-Cyril) takes 2 damage to CTR. 7 Armor remaining.
LB 10-X AC at Bane BE-LRM (WP-Cyril); needs 4, rolls 3 : misses.
LB 10-X AC at Bane BE-LRM (WP-Cyril); needs 4, rolls 8 : 6 shot(s) hit (using Rear table).
Bane BE-LRM (WP-Cyril) takes 1 damage to LTR.
1 damage transfers to CTR.
Bane BE-LRM (WP-Cyril) takes 1 damage to CTR. 6 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 1 damage to LTR.
1 damage transfers to CTR.
Bane BE-LRM (WP-Cyril) takes 1 damage to CTR. 5 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 1 damage to LTR.
1 damage transfers to CTR.
Bane BE-LRM (WP-Cyril) takes 1 damage to CTR. 4 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 1 damage to CTR. 3 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 1 damage to RTR. 9 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 1 damage to RTR. 8 Armor remaining.
Weapons fire for Howling Bear C (WP-Cyril)
Streak SRM 6 at Blood Asp B (Pepsi-Wolf); needs 9, rolls 6 : fails to achieve lock.
Streak SRM 6 at Blood Asp B (Pepsi-Wolf); needs 9, rolls 7 : fails to achieve lock.
Streak SRM 6 at Blood Asp B (Pepsi-Wolf); needs 9, rolls 11 : 6 missile(s) hit.
Blood Asp B (Pepsi-Wolf) takes 2 damage to LL. 20 Armor remaining.
Blood Asp B (Pepsi-Wolf) takes 2 damage to RT. 22 Armor remaining.
Blood Asp B (Pepsi-Wolf) takes 2 damage to LA. 26 Armor remaining.
Blood Asp B (Pepsi-Wolf) takes 2 damage to LL. 18 Armor remaining.
Blood Asp B (Pepsi-Wolf) takes 2 damage to RT. 20 Armor remaining.
Blood Asp B (Pepsi-Wolf) takes 2 damage to LA. 24 Armor remaining.
Streak SRM 6 at Blood Asp B (Pepsi-Wolf); needs 9, rolls 7 : fails to achieve lock.
Large Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 6, rolls 5 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 6, rolls 10 : hits LA
Blood Asp B (Pepsi-Wolf) takes 7 damage to LA. 17 Armor remaining.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 6, rolls 3 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 6, rolls 3 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 6, rolls 3 : misses.
Weapons fire for Night Gyr Prime (Pepsi-Wolf)
ER PPC at Howling Bear C (WP-Cyril); needs 6, rolls 9 : hits LA
Howling Bear C (WP-Cyril) takes 15 damage to LA. Armor destroyed, 7 Internal Structure remaining
Critical hit on LA. Roll is 9; 1 location.
<<<CRITICAL HIT>>> on Streak SRM 6 Ammo (11).
*** Streak SRM 6 Ammo EXPLODES! 132 DAMAGE! ***
Howling Bear C (WP-Cyril) takes 132 damage to LA. <<<SECTION DESTROYED>>>,
remaining 125 damage prevented by CASE.
Critical hit on LA. Roll is 6; no effect.
Pilot of Howling Bear C (WP-Cyril) "Legion" takes 2 damage.
ER PPC at Howling Bear C (WP-Cyril); needs 6, rolls 12 : hits CT
Howling Bear C (WP-Cyril) takes 15 damage to CT. Armor destroyed, 21 Internal Structure remaining
Critical hit on CT. Roll is 6; no effect.
Ultra AC/10 at Howling Bear C (WP-Cyril); needs 6, rolls 5 : misses.
Needs 11 to ignite, rolls 4
Medium Pulse Laser at Komodo IIC KIM-IIC (WP-Cyril); needs 4, rolls 7 : hits RA
Komodo IIC KIM-IIC (WP-Cyril) takes 7 damage to RA. 7 Armor remaining.
Medium Pulse Laser at Komodo IIC KIM-IIC (WP-Cyril); needs 4, rolls 12 : hits CT
Komodo IIC KIM-IIC (WP-Cyril) takes 7 damage to CT. 5 Armor remaining.
Weapons fire for Summoner I (WP-Cyril)
Medium Pulse Laser at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 6 : misses.
Medium Pulse Laser at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 5 : misses.
Medium Pulse Laser at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 8 : hits CT
Timber Wolf Hydra (Pepsi-Wolf) takes 8 damage to CT. 28 Armor remaining.
Medium Pulse Laser at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 4 : misses.
Medium Pulse Laser at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 3 : misses.
Medium Pulse Laser at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 5 : misses.
Medium Pulse Laser at Timber Wolf Hydra (Pepsi-Wolf); needs 7, rolls 12 : hits RL
Timber Wolf Hydra (Pepsi-Wolf) takes 8 damage to RL. 24 Armor remaining.
Weapons fire for Komodo IIC KIM-IIC (WP-Cyril)
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 7, rolls 6 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 7, rolls 4 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 7, rolls 10 : hits CT
Blood Asp B (Pepsi-Wolf) takes 7 damage to CT. 23 Armor remaining.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 7, rolls 12 : hits RT
Blood Asp B (Pepsi-Wolf) takes 7 damage to RT. 13 Armor remaining.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 7, rolls 6 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 7, rolls 7 : hits LT (critical)
Blood Asp B (Pepsi-Wolf) takes 7 damage to LT (critical). 10 Armor remaining.
Critical hit on LT. Roll is 7; no effect.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 7, rolls 2 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 7, rolls 5 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 7, rolls 6 : misses.
Medium Pulse Laser at Blood Asp B (Pepsi-Wolf); needs 7, rolls 7 : hits LA
Blood Asp B (Pepsi-Wolf) takes 7 damage to LA. 10 Armor remaining.
Pilot of Howling Bear C (WP-Cyril) "Legion" needs a 3 to stay conscious. Rolls 9 : successful!
Pilot of Howling Bear C (WP-Cyril) "Legion" needs a 5 to stay conscious. Rolls 8 : successful!
Howling Bear C (WP-Cyril) must make 1 piloting skill roll(s) (230 damage +11, weight class modifier -1).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (230 damage +11, weight class modifier -1); needs 13, rolls 10 : falls.
Howling Bear C (WP-Cyril) falls on its left side, suffering 8 damage.
Howling Bear C (WP-Cyril) takes 5 damage to LT. 14 Armor remaining.
Howling Bear C (WP-Cyril) takes 3 damage to LA.
3 damage transfers to LT.
Howling Bear C (WP-Cyril) takes 3 damage to LT. 11 Armor remaining.
Pilot of Howling Bear C (WP-Cyril) "Legion" must roll 3 to avoid damage; rolls 6 : succeeds.
Komodo IIC KIM-IIC (WP-Cyril) must make 1 piloting skill roll(s) (27 damage +1, weight class modifier -1).
The base target is 8 [3 (Base piloting skill) + 5 (Right Leg destroyed)].
Roll #1, (27 damage +1, weight class modifier -1); needs 8, rolls 7 : falls.
Komodo IIC KIM-IIC (WP-Cyril) falls on its left side, suffering 8 damage.
Komodo IIC KIM-IIC (WP-Cyril) takes 5 damage to LA. Armor destroyed, 10 Internal Structure remaining
Critical hit on LA. Roll is 6; no effect.
Komodo IIC KIM-IIC (WP-Cyril) takes 3 damage to CT. 2 Armor remaining.
Pilot of Komodo IIC KIM-IIC (WP-Cyril) "Legion" must roll 8 to avoid damage; rolls 3 : fails.
Pilot of Komodo IIC KIM-IIC (WP-Cyril) "Legion" takes 1 damage.
Blood Asp B (Pepsi-Wolf) must make 1 piloting skill roll(s) (47 damage +2, weight class modifier -2).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (47 damage +2, weight class modifier -2); needs 3, rolls 9 : succeeds.
Timber Wolf Hydra (Pepsi-Wolf) must make 1 piloting skill roll(s) (48 damage +2, weight class modifier -1).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (48 damage +2, weight class modifier -1); needs 4, rolls 7 : succeeds.
Pilot of Komodo IIC KIM-IIC (WP-Cyril) "Legion" needs a 7 to stay conscious. Rolls 8 : successful!
Physical Attack Phase
-------------------
Physical attacks for Timber Wolf Hydra (Pepsi-Wolf)
Kick (Left ) at Summoner I (WP-Cyril); needs 6, rolls 3 : misses.
Physical attacks for Summoner I (WP-Cyril)
Kick (Left ) at Timber Wolf Hydra (Pepsi-Wolf); needs 6, rolls 7 : hits (using Kick table) LL
Timber Wolf Hydra (Pepsi-Wolf) takes 14 damage to LL. 6 Armor remaining.
Timber Wolf Hydra (Pepsi-Wolf) must make 2 piloting skill roll(s) (missed a kick; was kicked).
The base target is 3 [3 (Base piloting skill) + 0 (missed a kick)].
Roll #1, (missed a kick); needs 3, rolls 2 : falls.
Timber Wolf Hydra (Pepsi-Wolf) falls on its rear, suffering 8 damage.
Timber Wolf Hydra (Pepsi-Wolf) takes 5 damage to LA. 10 Armor remaining.
Timber Wolf Hydra (Pepsi-Wolf) takes 3 damage to LL. 3 Armor remaining.
Pilot of Timber Wolf Hydra (Pepsi-Wolf) "Lady Korey" must roll 3 to avoid damage; rolls 11 : succeeds.
Timber Wolf vs Bane LRM
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- House Steiner Hauptmann
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Timber Wolf vs Bane LRM
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