I intend to make a new shell for NetMech. Goals here:
- Include MechVM Mech Lab
- Include IRC chat using libpurple
- Include support for configuring all mechs in NetMech, including Kell's mechs
- Improved cheat detection
- Integrated checks for classes
- Support for new missions
This will take some time ...
Status:
- Screens from old shell can be opened
- MechVM Mech Lab: almost complete, needing only some debugging and 'Mech export
- New shell: putting screens together, functionality missing
- Invoking NetMech sim: proved to be possible with MMPD's help
New NetMech Shell
Moderator: Skyfaller
Re: New NetMech Shell
These are some great goals. Besides the obvious awesome things like new map support, integrated IRC in particular is a pretty big deal if that could replace the Pilot's Lounge lobby.
- Col.Kell
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Re: New NetMech Shell
Do you mean actualy importing my KAM mechs into netmech? If so, I must warn you; the OBJ tags in netmech are different from 31stCC or GBL. I would have to reformat them acording to the netmech tags.Skyfaller wrote:- Include support for configuring all mechs in NetMech, including Kell's mechs
Nice job.
well np, I would have come up with netmech maps, only problem is the netmech prj has so few geometry options to pick from, it makes it very hard to make a new map. I did try making the Galuzza mineshaft map though, and would have been with great success too had it not have been for the netmech sim (it didn't allow negative altitudes)npsbre wrote:These are some great goals. Besides the obvious awesome things like new map support
MechWarrior 2: 31stCC
- Skyfaller
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Re: New NetMech Shell
So far, I have a little XML scripting language that displays the screens in correct order, with some of the buttons functioning. It uses variables to store the selected values and which buttons are checked. As I found no space in the former screens, I simply put mech class selection below the main window.
This will take a few months to complete, but I haven't forgotten about WTB file creation.
This will take a few months to complete, but I haven't forgotten about WTB file creation.
- Attachments
-
- Preview: some buttons are working. Retrieving texts and adjusting some of the graphics shouldn't be a problem.
- mechvm-netmech.png (256.46 KiB) Viewed 14867 times
- Col.Kell
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Re: New NetMech Shell
Nice. I see at the bottom of the picture it says "Class 1: energy weapons only". Does this mean the new shell will automaticly restrict MEKs to the featured class if the host sets class rules? Or will this text simply be for showing the players what rules are in effect?
j/k, take your time
Good. See to it.Skyfaller wrote:This will take a few months to complete, but I haven't forgotten about WTB file creation.
j/k, take your time
MechWarrior 2: 31stCC
- Skyfaller
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Re: New NetMech Shell
It means the following:Col.Kell wrote:Nice. I see at the bottom of the picture it says "Class 1: energy weapons only". Does this mean the new shell will automaticly restrict MEKs to the featured class if the host sets class rules? Or will this text simply be for showing the players what rules are in effect?
- When you design a mech, choice of weapons will be restricted by that class
- If you choose from the list of preconfigured mechs, that line will go red or green depending on your choice
- You will not be able to launch with an improperly configured mech
- Slavick Kell
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Re: New NetMech Shell
too bad I'll never play netmech. But, nice anyway
do you have plans like this for mw2:31cc to make gameplay better?
and what happened to you, Kell, and npsbre? You are all purple!
do you have plans like this for mw2:31cc to make gameplay better?
and what happened to you, Kell, and npsbre? You are all purple!
- Skyfaller
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Re: New NetMech Shell
Why don't you play Netmech?Slavick Kell wrote: too bad I'll never play netmech. But, nice anyway
I want to replace the shells for the single player campaigns too, but don't know when I'll get to that yet. It would add the following:Slavick Kell wrote:do you have plans like this for mw2:31cc to make gameplay better?
- Make it easy to add mechs and maps, as in NetMech
- Configure special case mechs like the underwater mech in GBL
- It may be possible to activate salvage in all Mercs missions
It was Kell's idea to give the modding crew here a set of new clothes, like it?Slavick Kell wrote:and what happened to you, Kell, and npsbre? You are all purple!
- Col.Kell
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Re: New NetMech Shell
We don't play netmech because my laptop modem was fried. And I know our mom wouldn't like it if we put a game on her computer.
who knows? I'll ask anyway.
who knows? I'll ask anyway.
Hurray for new usergroup! of course we must thank MMPD for granting it.Skyfaller wrote: It was Kell's idea to give the modding crew here a set of new clothes, like it?
MechWarrior 2: 31stCC