quota4stupid wrote:It looks good mate
Thanks. Glad to see somebody is around in the forum while America needs some sleep
quota4stupid wrote:are you planning to try to replicate the original AI?
Developing an AI ... well, first I'd like to get the mechs walking in the original levels. In order to make modding the levels easier, I plan to export level descriptions as XML files that reference geometry in the PRJ (.WTB files). Once the mechs are walking and shooting, network and/or AI will have to be developed. While it seems easy to program a simple AI (come to a certain fighting distance with the opponent, then shoot until the mech runs hot or there is no more ammo), creating an AI that is interesting to fight is much more of a challenge.
The other worry I have is networking. I'll have to brush up my network programming skills. Also, I plan that destroyed buildings should sink into a pile of rubble rather than flying around wildly as before.