Sir MMPD Radick wrote:hey welcome endymion!
Sounds like ya had a alot of fun despite all of the trouble ya went through. I love hearing those types of stories surrounding the two games.
Yep, I got a lot of info just by hacking around in the binaries - which was possible for the versions that weren't compressed. Funnily enough the reason they started encrypting them was in part due to a tool that i'd written to "balance gameplay" in GBL, that happened to work in mercs as well.
In my own defense, the reason was that i thought autocannons weren't modelled properly in Mech2 and decided to do something about it. However, I didn't realise that the tool would work with mercs, and that people would stoop low enough to cheat in multiplayer. Naive, i know.
When I was coding for the Nais TDL shell, I hit upon the idea of showing version numbers of the people dropping into matches from kali, since the compressed exe's couldn't be hacked. So at least I ended up "fixing" the problem that I created.
Sir MMPD Radick wrote:Hope you stick around for some games, I would love to fight ya!
![Smile :)](./images/smilies/icon_e_smile.gif)
When we played on 56k modems I was an expert at lag shooting, but when it came to real-time play I sucked quite badly. I think we had ping times of between 600 - 1000ms in those days.
Don, on the other hand, was excellent at both.