I have copied information on the tags into a new thread:
viewtopic.php?f=17&t=406
For changing and moving around stuff, you need to edit the OBJ tag.
Build-A-World
Moderators: Skyfaller, Col.Kell
- Col.Kell
- House Steiner Archon
- Posts: 868
- Joined: Sat Sep 27, 2008 7:44 am
- Location: An Isolated Tennessee Valley.
Re: Build-A-World
Wow,
That's quite alot of stuff to swallow, but will help out none the less. Now I may finaly figure out how to fix up the .xel textures on my .I.S. mechs in MW2:31cc (such as the Crab and the Catapult), re-adjust their insignia and cockpits, and make them look like normal mechs! Thanks for that link.
I have experimented with TSK files in the past. All I did was speed up the animation of the Kitfox, but still, it was some progress in modding.
That's quite alot of stuff to swallow, but will help out none the less. Now I may finaly figure out how to fix up the .xel textures on my .I.S. mechs in MW2:31cc (such as the Crab and the Catapult), re-adjust their insignia and cockpits, and make them look like normal mechs! Thanks for that link.
I have experimented with TSK files in the past. All I did was speed up the animation of the Kitfox, but still, it was some progress in modding.
MechWarrior 2: 31stCC
- Col.Kell
- House Steiner Archon
- Posts: 868
- Joined: Sat Sep 27, 2008 7:44 am
- Location: An Isolated Tennessee Valley.
Re: Build-A-World
It seems to be working!
J.J.Franzen's tutorials are helping out a lot in making my own MWM's (MercNet Missions).
I have made just remnants of progress, the only significant creation I made for a single-player mission is a "dumb" mech;
I understand alot why there are almost no single-player MWM's; they are very, very hard.
And I am using ONLY the good ol' MSDOS command prompts (not dosbox, the original MSDOS.) to build/edit the .WLD text files. and I then run "C:\TOOLS\>strip1.bat DEM2" to process the DEM2.WLD's into a MWM.
I'm still learning...
J.J.Franzen's tutorials are helping out a lot in making my own MWM's (MercNet Missions).
I have made just remnants of progress, the only significant creation I made for a single-player mission is a "dumb" mech;
I understand alot why there are almost no single-player MWM's; they are very, very hard.
And I am using ONLY the good ol' MSDOS command prompts (not dosbox, the original MSDOS.) to build/edit the .WLD text files. and I then run "C:\TOOLS\>strip1.bat DEM2" to process the DEM2.WLD's into a MWM.
I'm still learning...
MechWarrior 2: 31stCC
- Col.Kell
- House Steiner Archon
- Posts: 868
- Joined: Sat Sep 27, 2008 7:44 am
- Location: An Isolated Tennessee Valley.
Re: Build-A-World
Yay.
I have constructed my own mercnet mission, I call it "Precious Cargo".
This map is still going through the debuging and beta-stage, but so far I can tell you that it has a "Galluza" theme to it, and there is a dropship among the forest.
The whole purpose of the level is to "capture" the dropship to get your ticket home.
I need to fix some issues, like some of the scenery fusing together and stuff like that. And then tweek the minor things that have an impact on the game. I.S. Mechs, FFA, environmental
If I am lucky, I might get it done by next week or earlier.
I have constructed my own mercnet mission, I call it "Precious Cargo".
This map is still going through the debuging and beta-stage, but so far I can tell you that it has a "Galluza" theme to it, and there is a dropship among the forest.
The whole purpose of the level is to "capture" the dropship to get your ticket home.
I need to fix some issues, like some of the scenery fusing together and stuff like that. And then tweek the minor things that have an impact on the game. I.S. Mechs, FFA, environmental
If I am lucky, I might get it done by next week or earlier.
MechWarrior 2: 31stCC
- Col.Kell
- House Steiner Archon
- Posts: 868
- Joined: Sat Sep 27, 2008 7:44 am
- Location: An Isolated Tennessee Valley.
Re: Build-A-World
It's finished.
The ffa multiplayer MercNet map "Precious Cargo" is done! Basicly, as I have said before, this is a take-off on the NetMech map Galuzza.
The only differencies include a change in the PLT1 file, music, some mech debris, a dropship in the middle of the map, and a count-down timer.
This IS just a test map so I could get the feel for map editing.
And I believe that it is possible to edit NetMech maps too.
The ffa multiplayer MercNet map "Precious Cargo" is done! Basicly, as I have said before, this is a take-off on the NetMech map Galuzza.
The only differencies include a change in the PLT1 file, music, some mech debris, a dropship in the middle of the map, and a count-down timer.
This IS just a test map so I could get the feel for map editing.
And I believe that it is possible to edit NetMech maps too.
MechWarrior 2: 31stCC
- Col.Kell
- House Steiner Archon
- Posts: 868
- Joined: Sat Sep 27, 2008 7:44 am
- Location: An Isolated Tennessee Valley.
Re: Build-A-World
Sorry, one mistake;
The MercNet mission doesn't seem to be recognized by the game under the name "KELL.MWM". You will have to rename that file "DEM1.MWM", and start MercNet up again.
...my bad.
The MercNet mission doesn't seem to be recognized by the game under the name "KELL.MWM". You will have to rename that file "DEM1.MWM", and start MercNet up again.
...my bad.
MechWarrior 2: 31stCC