Default Key Map
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- Pepsi-Wolf
- House Steiner Hauptmann
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- Sir MMPD Radick
- Clan Nova Captain
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Re: Default Key Map
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#***********************************************
#*
#* MechWarrior II Keyboard Mapping File
#*
#* MODIFY THIS FILE AT YOUR OWN RISK.
#*
#***********************************************
###### AI Commands #########
MAIN_MENU Esc
USER_MENU u
STARMATE_MENU b
STARMATE_MENU CTRL+F1
STARMATE_ONE_MENU CTRL+F2
STARMATE_TWO_MENU CTRL+F3
STARMATE_THREE_MENU CTRL+F4
STARMATE_FOUR_MENU CTRL+F5
STARMATE_FIVE_MENU CTRL+F6
STARMATE_SIX_MENU CTRL+F7
STARMATE_SEVEN_MENU CTRL+F8
###### F-Key Displays #######
MFD_CYCLE F1
NEXT_RADAR_MODE F2
RADAR_MAP_TOGGLE F3
TOGGLE_TARGET_DISPLAY F4
TOGGLE_DAMAGE_DISPLAY F5
TOGGLE_HTAL F6
TOGGLE_REAR_VIEW F7
TOGGLE_DOWN_VIEW F8
TOGGLE_WEAPON_DISPLAY F9
ORDINANCE_VIEW F10
TOGGLE_HUD F11
DISPLAY_OBJECTIVES F12
COCKPIT_VIEW c
COCKPIT_RESET_ZOOM CTRL+z
####### Driving Your Mech ########
RESET_INPUTS /
FEET_TO_TORSO m
THROTTLE_STOP 1
THROTTLE_2 2
THROTTLE_3 3
THROTTLE_4 4
THROTTLE_5 5
THROTTLE_6 6
THROTTLE_7 7
THROTTLE_8 8
THROTTLE_9 9
THROTTLE_FULL 0
REVERSE_DIRECTION `
REVERSE_DIRECTION BSP
###### Targeting ##########
NEXT_TARGET t
PREV_TARGET r
RESET_TARGETTING CTRL+t
TARGET_NEAREST_ENEMY e
TARGET_FRIENDLY f
TARGET_AT_RETICLE q
INSPECT_TARGET i
NEXT_NAVPOINT n
PREV_NAVPOINT SHIFT+n
RADAR_ZOOM_IN x
RADAR_ZOOM_OUT SHIFT+x
EJECT CTRL+ALT+e
TOGGLE_AUTOEJECT CTRL+e
STARTUP_MECH CTRL+s
SHUTDOWN_MECH s
OVERRIDE_SHUTDOWN o
TOGGLE_AUTOPILOT a
TOGGLE_MASC v
INFRARED l
ENHANCED_VISION w
SELF_DESTRUCT Ctrl+Alt+x
############ Weapons ####################################
ADD_WEAPON_TO_GROUP_1 SHIFT+1
ADD_WEAPON_TO_GROUP_2 SHIFT+2
ADD_WEAPON_TO_GROUP_3 SHIFT+3
TOGGLE_GROUP_FIRE \
NEXT_WEAPON_GROUP '
FIRE_WEAPON_GROUP ;
JETTISON_AMMO k
############# Miscellaneuos ###########################
CRACK_MODE CTRL+ALT+f
DUMP_GIF Ctrl+p
PAUSE_GAME Alt+p
PAUSE_GAME PAUSE
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###########################################################################
# MechWarrior II #
# Input Mapping File #
# #
# This file allows you to configure the inputs to the MechWarrior sim. #
# #
###########################################################################
# Available controls
# torso_tilt
# torso_tilt_plus
# torso_tilt_minus
# torso_tilt_reset
# torso_pan
# torso_pan_plus
# torso_pan_minus
# torso_pan_set
# torso_pan_reset
# throttle
# legs_pan_delta
# jumpjet_enabled
# jumpjet_fire_left
# jumpjet_fire_right
# jumpjet_fire_forward
# jumpjet_fire_backward
# throttle_plus
# throttle_minus
# throttle_set
# weapon_fire
# weapon_cycle
# weapon_fire_group
# weapon_fire_group_1
# weapon_fire_group_2
# weapon_fire_group_3
# weapon_cycle_group
# toggle_group_fire
# legs_pan_minus
# legs_pan_plus
# advance_nav
# previous_nav
# reset_nav
# advance_target
# previous_target
# reset_target
# target_reticle
# target_friendly
# nearest_enemy
# target_last_shot
# inspect_target
# advance_gamepiece
# previous_gamepiece
# reset_gamepiece
# advance_gamething
# previous_gamething
# reset_gamething
# self_destruct
# autopilot
# pilot_tilt
# pilot_tilt_plus
# pilot_tilt_minus
# pilot_tilt_reset
# pilot_pan
# pilot_pan_plus
# pilot_pan_minus
# pilot_pan_reset
# glance_left
# glance_right
# glance_up
# glance_down
# eyepoint_tilt
# eyepoint_tilt_plus
# eyepoint_tilt_minus
# eyepoint_tilt_reset
# eyepoint_pan_delta
# eyepoint_pan_plus
# eyepoint_pan_minus
# eyepoint_pan_reset
# eyepoint_slide_delta
# eyepoint_slide_plus
# eyepoint_slide_minus
# track_distance_delta
# track_distance_plus
# track_distance_minus
# track_height_delta
# track_height_plus
# track_height_minus
# zoom_factor
# zoom_factor_plus
# zoom_factor_minus
# zoom_factor_reset
# menu_item
# menu_item_reset
# menu_value
# menu_value_reset
# menu_enter
# menu_abort
# Mouse controls
weapon_fire {
+ mouse LeftBtn
}
target_reticle {
+ mouse MiddleBtn
}
weapon_cycle {
+ mouse RightBtn
}
torso_tilt {
- mouse Up/Down
}
torso_pan {
+ mouse Left/Right
}
# Keyboard layout
# Weapon controls on the standard keyboard
weapon_fire {
+ keyboard Space
}
weapon_cycle {
+ keyboard Enter
}
# Weapon controls on the keypad
weapon_fire {
+ keyboard KeypadEnter
- keyboard Insert
}
weapon_cycle {
+ keyboard Delete
}
weapon_fire_group_1 {
+ keyboard NumLock
- keyboard LeftControl # Just because!
}
weapon_fire_group_2 {
+ keyboard GreySlash
}
weapon_fire_group_3 {
+ keyboard GreyStar
}
# Throttle control on the top -/+ keys
throttle_plus {
+ keyboard Equal
}
throttle_minus {
+ keyboard Minus
}
# Throttle control on the keypad -/+ keys
throttle_plus {
+ keyboard GreyPlus
}
throttle_minus {
+ keyboard GreyMinus
}
# Turning, on the keypad arrows
legs_pan_minus {
+ keyboard LeftArrow
- keyboard Insert
}
legs_pan_plus {
+ keyboard RightArrow
- keyboard Insert
}
# Turning, on the grey arrows
legs_pan_minus {
+ keyboard GreyLeftArrow
- keyboard Control
}
legs_pan_plus {
+ keyboard GreyRightArrow
- keyboard Control
}
# Torso tilting on the keypad arrows
torso_tilt_plus {
+ keyboard UpArrow
- keyboard Insert
}
torso_tilt_minus {
+ keyboard DownArrow
- keyboard Insert
}
# Torso tilting on the grey arrows
torso_tilt_plus {
+ keyboard GreyUpArrow
- keyboard Control
}
torso_tilt_minus {
+ keyboard GreyDownArrow
- keyboard Control
}
# Torso panning on the ./, (</>) keys
torso_pan_plus {
+ keyboard Period
}
torso_pan_minus {
+ keyboard Comma
}
# Torso panning on the keypad End/PgDn keys
torso_pan_plus {
+ keyboard PageDown
- keyboard Insert
- keyboard j
}
torso_pan_minus {
+ keyboard End
- keyboard Insert
- keyboard j
}
# Keypad 5 resets torso and pilot head
torso_tilt_reset {
+ keyboard Keypad5
}
torso_pan_reset {
+ keyboard Keypad5
}
pilot_tilt_reset {
+ keyboard Keypad5
}
pilot_pan_reset {
+ keyboard Keypad5
}
# Pilot head panning on keypad Home/PgUp keys
glance_right {
+ keyboard PageUp
- keyboard Insert
- keyboard j
}
glance_left {
+ keyboard Home
- keyboard Insert
- keyboard j
}
# Pilot head tilting/panning on the grey arrow keys (w/ Control)
pilot_tilt_minus {
+ keyboard GreyDownArrow
+ keyboard Control
- keyboard j
}
pilot_tilt_plus {
+ keyboard GreyUpArrow
+ keyboard Control
- keyboard j
}
pilot_pan_plus {
+ keyboard GreyRightArrow
+ keyboard Control
- keyboard j
}
pilot_pan_minus {
+ keyboard GreyLeftArrow
+ keyboard Control
- keyboard j
}
# View zooming on z/Shift-z
zoom_factor_plus {
+ keyboard z
- keyboard Shift
- keyboard Control
}
zoom_factor_minus {
+ keyboard z
+ keyboard Shift
- keyboard Control
}
# Jumpjets on the key pad ("j" key required)
jumpjet_enabled {
+ keyboard j
}
jumpjet_fire_left {
+ keyboard Home
+ keyboard j
- keyboard Insert
}
jumpjet_fire_right {
+ keyboard PageUp
+ keyboard j
- keyboard Insert
}
# Jumpjets on the six grey keys ("j" key NOT needed)
jumpjet_fire_forward {
+ keyboard GreyHome
}
jumpjet_fire_backward {
+ keyboard GreyEnd
}
jumpjet_fire_left {
+ keyboard GreyInsert
}
jumpjet_fire_right {
+ keyboard GreyPageUp
}
legs_pan_minus {
+ keyboard GreyDelete
}
legs_pan_plus {
+ keyboard GreyPageDown
}
jumpjet_enabled {
+ keyboard GreyHome
}
jumpjet_enabled {
+ keyboard GreyEnd
}
jumpjet_enabled {
+ keyboard GreyInsert
}
jumpjet_enabled {
+ keyboard GreyPageUp
}
jumpjet_enabled {
+ keyboard GreyDelete
}
jumpjet_enabled {
+ keyboard GreyPageDown
}
# Free eye/track view controls on the keypad (w/ Insert)
eyepoint_pan_minus {
+ keyboard LeftArrow
+ keyboard Insert
}
eyepoint_pan_plus {
+ keyboard RightArrow
+ keyboard Insert
}
eyepoint_pan_minus {
+ keyboard Home
- keyboard Insert
}
eyepoint_pan_plus {
+ keyboard PageUp
- keyboard Insert
}
eyepoint_slide_minus {
+ keyboard Delete
+ keyboard Insert
}
eyepoint_slide_plus {
+ keyboard KeypadEnter
+ keyboard Insert
}
eyepoint_tilt_minus {
+ keyboard PageDown
+ keyboard Insert
}
eyepoint_tilt_plus {
+ keyboard PageUp
+ keyboard Insert
}
track_distance_minus {
+ keyboard UpArrow
+ keyboard Insert
}
track_distance_plus {
+ keyboard DownArrow
+ keyboard Insert
}
track_height_minus {
+ keyboard End
+ keyboard Insert
}
track_height_plus {
+ keyboard Home
+ keyboard Insert
}
track_distance_minus {
+ keyboard z
- keyboard Shift
}
track_distance_plus {
+ keyboard z
+ keyboard Shift
}
# Free eye/track view controls on the Ctrl-grey arrows
eyepoint_pan_minus {
+ keyboard GreyLeftArrow
+ keyboard Control
}
eyepoint_pan_plus {
+ keyboard GreyRightArrow
+ keyboard Control
}
track_distance_minus {
+ keyboard GreyUpArrow
+ keyboard Control
}
track_distance_plus {
+ keyboard GreyDownArrow
+ keyboard Control
}
James 3:5-10: My Reminder
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
- Pepsi-Wolf
- House Steiner Hauptmann
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- Contact:
- Col.Kell
- House Steiner Archon
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- Location: An Isolated Tennessee Valley.
Re: Default Key Map
Command menus for up to 7 starmates? My research pointed that you could have up to 4...
That would be so cool, to take charge over an 8-mech star...
If I can figure out how to add starmates to userstar.bwd using my hex editor...
That would be so cool, to take charge over an 8-mech star...
If I can figure out how to add starmates to userstar.bwd using my hex editor...
MechWarrior 2: 31stCC
-
- I.S. Baby
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- LordNova2
- House Steiner Sergeant
- Posts: 146
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- Location: Pocahontas, IA USA
- Contact:
Re: Default Key Map
This looks like the default controls for Mercs, with Image Enhancement manually added in.
Yea, in the original builds of MW2:31CC and MW2:GBL I belive you had up to three or four star-mates you could drag in. In MW2:Mercs you could have more, or at least in the GAMEKEY.MAP file supported up to seven more lance-mates.
Which game and version did you take these files from Radick?
Yea, in the original builds of MW2:31CC and MW2:GBL I belive you had up to three or four star-mates you could drag in. In MW2:Mercs you could have more, or at least in the GAMEKEY.MAP file supported up to seven more lance-mates.
Which game and version did you take these files from Radick?
- Sir MMPD Radick
- Clan Nova Captain
- Posts: 1625
- Joined: Tue Jan 22, 2008 10:07 am
Re: Default Key Map
Mech2 DOS of course
James 3:5-10: My Reminder
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
- LordNova2
- House Steiner Sergeant
- Posts: 146
- Joined: Sun Mar 08, 2009 5:33 pm
- Location: Pocahontas, IA USA
- Contact:
Re: Default Key Map
Very interesting.....
I got these versions, according to the INI files from installing the DOS versions in DOSBox:
MW2:31cc DOS (1.6 1995/06/14 12:50:08)
NetMech DOS (1.7 1995/10/27 17:51:47)
MW2:GBL (1.7 1995/10/27 17:51:47)
MW2:Mercs (1.9 1996/04/20 00:15:36)
Which I am guessing is the core simulator versions. And I believe they are the vanilla version of each game, or at least they were the first copies of each game to hit the stores, before they came out with fancy 3DFX editions, ATI Rage editions and BattlePacks ect.
And only Mercs comes up with more than three (two actually since you are point-1) points...
31CC, GBL, and NetMech:
Mercs:
But this is the GAMEKEY.MAP file which varies from game to game, and version to version of MechWarrior2.
Verry interesting...
I got these versions, according to the INI files from installing the DOS versions in DOSBox:
MW2:31cc DOS (1.6 1995/06/14 12:50:08)
NetMech DOS (1.7 1995/10/27 17:51:47)
MW2:GBL (1.7 1995/10/27 17:51:47)
MW2:Mercs (1.9 1996/04/20 00:15:36)
Which I am guessing is the core simulator versions. And I believe they are the vanilla version of each game, or at least they were the first copies of each game to hit the stores, before they came out with fancy 3DFX editions, ATI Rage editions and BattlePacks ect.
And only Mercs comes up with more than three (two actually since you are point-1) points...
31CC, GBL, and NetMech:
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###### AI Commands #########
MAIN_MENU Esc
USER_MENU u
ALL_PT_MENU b
ALL_PT_MENU CTRL+F1
PT_2_MENU CTRL+F2
PT_3_MENU CTRL+F3
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###### AI Commands #########
MAIN_MENU Esc
STARMATE_MENU b
STARMATE_MENU CTRL+F1
STARMATE_ONE_MENU CTRL+F2
STARMATE_TWO_MENU CTRL+F3
STARMATE_THREE_MENU CTRL+F4
STARMATE_FOUR_MENU CTRL+F5
STARMATE_FIVE_MENU CTRL+F6
STARMATE_SIX_MENU CTRL+F7
STARMATE_SEVEN_MENU CTRL+F8
STARMATE_SET_ALL ALT+1
STARMATE_SET_PT2 ALT+2
STARMATE_SET_PT3 ALT+3
STARMATE_ATTACK ALT+A
STARMATE_DEFEND ALT+D
STARMATE_JOIN ALT+J
STARMATE_REFORM ALT+R
STARMATE_FLEE ALT+F
STARMATE_ENGAGE ALT+W
STARMATE_SHUTDOWN ALT+S
AEROTECHSTRIKE ALT+X
AEROTECHSTRIKE_JOIN ALT+C
Verry interesting...
Re: Default Key Map
Does anybody know how to put spacebar into one of the GAMEKEY.MAP values?
For example, I'm trying:
But no success
For example, I'm trying:
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FEET_TO_TORSO Space