Inverted Mouse

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Sir MMPD Radick
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Inverted Mouse

Post by Sir MMPD Radick » Sat Aug 23, 2008 10:29 pm

To change this open input.map and alter this line

Code: Select all

torso_tilt {
   - mouse       Up/Down
}

Code: Select all

torso_tilt {
   + mouse       Up/Down
}
James 3:5-10: My Reminder
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.

ellmo
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Re: Inverted Mouse

Post by ellmo » Thu Dec 23, 2010 6:01 am

Can this be done in Mercenaries?
I've changed these values in both Input.Map and Mouse.Map and I still don't have a proper mouselook.

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Sir MMPD Radick
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Re: Inverted Mouse

Post by Sir MMPD Radick » Thu Dec 23, 2010 6:40 am

far as i know it should be, but i have never tried it in mercenaries to confirm that.
It may be inside of a different file for mercs. I am not sure
James 3:5-10: My Reminder
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.

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Jerad Gray
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Re: Inverted Mouse

Post by Jerad Gray » Wed Feb 08, 2012 6:44 am

ellmo wrote:Can this be done in Mercenaries?
I've changed these values in both Input.Map and Mouse.Map and I still don't have a proper mouselook.
All you have to do is select down/up instead of up/down from the cycle list in the in-game control config.

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