Default Key Map

Collection of useful posts.
Forum rules
If you write a FAQ be sure that you are accurate as possible!
No General posts in this forum!

Default Key Map

Postby Pepsi-Wolf » Thu Feb 19, 2009 9:31 am

Anyone got a list of all the default keys are?
ImagePepsi-Wolf Ward
Vir Venator Vir Amo a Lupus

Image


AstroEmpires:
I play on Alpha
Image
and on Ceti
Image
User avatar
Pepsi-Wolf
House Steiner First Leutnant
House Steiner First Leutnant
 
Posts: 519
Joined: Thu Jan 24, 2008 10:28 am
Location: San Diego

Re: Default Key Map

Postby Sir MMPD Radick » Thu Feb 19, 2009 10:20 am

Code: Select all
#***********************************************
#*
#*  MechWarrior II Keyboard Mapping File
#*
#*  MODIFY THIS FILE AT YOUR OWN RISK.
#*
#***********************************************

###### AI Commands #########
MAIN_MENU                       Esc
USER_MENU                       u
STARMATE_MENU                   b
STARMATE_MENU                   CTRL+F1
STARMATE_ONE_MENU               CTRL+F2
STARMATE_TWO_MENU               CTRL+F3
STARMATE_THREE_MENU             CTRL+F4
STARMATE_FOUR_MENU              CTRL+F5
STARMATE_FIVE_MENU              CTRL+F6
STARMATE_SIX_MENU               CTRL+F7
STARMATE_SEVEN_MENU             CTRL+F8

###### F-Key Displays #######
MFD_CYCLE                       F1
NEXT_RADAR_MODE                 F2     
RADAR_MAP_TOGGLE                F3             
TOGGLE_TARGET_DISPLAY           F4
TOGGLE_DAMAGE_DISPLAY           F5   
TOGGLE_HTAL                     F6
TOGGLE_REAR_VIEW                F7
TOGGLE_DOWN_VIEW                F8
TOGGLE_WEAPON_DISPLAY           F9
ORDINANCE_VIEW                  F10
TOGGLE_HUD                      F11
DISPLAY_OBJECTIVES              F12

COCKPIT_VIEW                    c

COCKPIT_RESET_ZOOM              CTRL+z

####### Driving Your Mech ########
RESET_INPUTS                   /
FEET_TO_TORSO                   m

THROTTLE_STOP                   1
THROTTLE_2                      2
THROTTLE_3                      3
THROTTLE_4                      4
THROTTLE_5                      5
THROTTLE_6                      6
THROTTLE_7                      7
THROTTLE_8                      8
THROTTLE_9                      9
THROTTLE_FULL                   0
REVERSE_DIRECTION               `
REVERSE_DIRECTION               BSP

###### Targeting ##########
NEXT_TARGET                     t
PREV_TARGET                     r
RESET_TARGETTING      CTRL+t

TARGET_NEAREST_ENEMY            e
TARGET_FRIENDLY         f
TARGET_AT_RETICLE               q
INSPECT_TARGET                  i

NEXT_NAVPOINT                   n
PREV_NAVPOINT                   SHIFT+n

RADAR_ZOOM_IN                   x
RADAR_ZOOM_OUT                  SHIFT+x

EJECT                           CTRL+ALT+e
TOGGLE_AUTOEJECT                CTRL+e

STARTUP_MECH                    CTRL+s
SHUTDOWN_MECH                   s

OVERRIDE_SHUTDOWN               o

TOGGLE_AUTOPILOT                a

TOGGLE_MASC                     v

INFRARED                        l
ENHANCED_VISION         w

SELF_DESTRUCT                   Ctrl+Alt+x

############ Weapons ####################################

ADD_WEAPON_TO_GROUP_1           SHIFT+1
ADD_WEAPON_TO_GROUP_2           SHIFT+2
ADD_WEAPON_TO_GROUP_3           SHIFT+3

TOGGLE_GROUP_FIRE               \

NEXT_WEAPON_GROUP               '
FIRE_WEAPON_GROUP               ;

JETTISON_AMMO                   k

############# Miscellaneuos ###########################

CRACK_MODE                      CTRL+ALT+f
DUMP_GIF                        Ctrl+p

PAUSE_GAME                      Alt+p
PAUSE_GAME                      PAUSE




Code: Select all
###########################################################################
#                           MechWarrior II                                #
#                         Input Mapping File                              #
#                                                                         #
#  This file allows you to configure the inputs to the MechWarrior sim.   #
#                                                                         #
###########################################################################

# Available controls
# torso_tilt
# torso_tilt_plus
# torso_tilt_minus
# torso_tilt_reset
# torso_pan
# torso_pan_plus
# torso_pan_minus
# torso_pan_set
# torso_pan_reset
# throttle
# legs_pan_delta
# jumpjet_enabled
# jumpjet_fire_left
# jumpjet_fire_right
# jumpjet_fire_forward
# jumpjet_fire_backward
# throttle_plus
# throttle_minus
# throttle_set
# weapon_fire
# weapon_cycle
# weapon_fire_group
# weapon_fire_group_1
# weapon_fire_group_2
# weapon_fire_group_3
# weapon_cycle_group
# toggle_group_fire
# legs_pan_minus
# legs_pan_plus
# advance_nav
# previous_nav
# reset_nav
# advance_target
# previous_target
# reset_target
# target_reticle
# target_friendly
# nearest_enemy
# target_last_shot
# inspect_target
# advance_gamepiece
# previous_gamepiece
# reset_gamepiece
# advance_gamething
# previous_gamething
# reset_gamething
# self_destruct
# autopilot
# pilot_tilt
# pilot_tilt_plus
# pilot_tilt_minus
# pilot_tilt_reset
# pilot_pan
# pilot_pan_plus
# pilot_pan_minus
# pilot_pan_reset
# glance_left
# glance_right
# glance_up
# glance_down
# eyepoint_tilt
# eyepoint_tilt_plus
# eyepoint_tilt_minus
# eyepoint_tilt_reset
# eyepoint_pan_delta
# eyepoint_pan_plus
# eyepoint_pan_minus
# eyepoint_pan_reset
# eyepoint_slide_delta
# eyepoint_slide_plus
# eyepoint_slide_minus
# track_distance_delta
# track_distance_plus
# track_distance_minus
# track_height_delta
# track_height_plus
# track_height_minus
# zoom_factor
# zoom_factor_plus
# zoom_factor_minus
# zoom_factor_reset
# menu_item
# menu_item_reset
# menu_value
# menu_value_reset
# menu_enter
# menu_abort

# Mouse controls
weapon_fire {
   + mouse     LeftBtn
}
target_reticle {
   + mouse     MiddleBtn
}
weapon_cycle {
   + mouse     RightBtn
}
torso_tilt {
   - mouse       Up/Down
}
torso_pan {
   + mouse       Left/Right
}

# Keyboard layout

# Weapon controls on the standard keyboard
weapon_fire {
   + keyboard    Space
}
weapon_cycle {
   + keyboard    Enter
}

# Weapon controls on the keypad
weapon_fire {
   + keyboard    KeypadEnter
   - keyboard    Insert
}
weapon_cycle {
   + keyboard    Delete
}
weapon_fire_group_1 {
   + keyboard   NumLock
   - keyboard   LeftControl  # Just because!
}
weapon_fire_group_2 {
   + keyboard   GreySlash
}
weapon_fire_group_3 {
   + keyboard   GreyStar
}

# Throttle control on the top -/+ keys
throttle_plus {
   + keyboard    Equal
}
throttle_minus {
   + keyboard    Minus
}

# Throttle control on the keypad -/+ keys
throttle_plus {
   + keyboard    GreyPlus
}
throttle_minus {
   + keyboard    GreyMinus
}

# Turning, on the keypad arrows
legs_pan_minus {
   + keyboard    LeftArrow
   - keyboard    Insert
}
legs_pan_plus {
   + keyboard    RightArrow
   - keyboard    Insert
}

# Turning, on the grey arrows
legs_pan_minus {
   + keyboard    GreyLeftArrow
   - keyboard    Control
}
legs_pan_plus {
   + keyboard    GreyRightArrow
   - keyboard    Control
}

# Torso tilting on the keypad arrows
torso_tilt_plus {
   + keyboard    UpArrow
   - keyboard    Insert
}
torso_tilt_minus {
   + keyboard    DownArrow
   - keyboard    Insert
}

# Torso tilting on the grey arrows
torso_tilt_plus {
   + keyboard    GreyUpArrow
   - keyboard    Control
}
torso_tilt_minus {
   + keyboard    GreyDownArrow
   - keyboard    Control
}

# Torso panning on the ./, (</>) keys
torso_pan_plus {
   + keyboard    Period
}
torso_pan_minus {
   + keyboard    Comma
}

# Torso panning on the keypad End/PgDn keys
torso_pan_plus {
   + keyboard    PageDown
   - keyboard    Insert
   - keyboard    j
}
torso_pan_minus {
   + keyboard    End
   - keyboard    Insert
   - keyboard    j
}

# Keypad 5 resets torso and pilot head
torso_tilt_reset {
   + keyboard    Keypad5
}
torso_pan_reset {
   + keyboard    Keypad5
}
pilot_tilt_reset {
   + keyboard    Keypad5
}
pilot_pan_reset {
   + keyboard    Keypad5
}

# Pilot head panning on keypad Home/PgUp keys
glance_right {
   + keyboard    PageUp
   - keyboard    Insert
   - keyboard    j
}
glance_left {
   + keyboard    Home
   - keyboard    Insert
   - keyboard    j
}

# Pilot head tilting/panning on the grey arrow keys (w/ Control)
pilot_tilt_minus {
   + keyboard    GreyDownArrow
   + keyboard    Control
   - keyboard    j
}
pilot_tilt_plus {
   + keyboard    GreyUpArrow
   + keyboard    Control
   - keyboard    j
}
pilot_pan_plus {
   + keyboard    GreyRightArrow
   + keyboard    Control
   - keyboard    j
}
pilot_pan_minus {
   + keyboard    GreyLeftArrow
   + keyboard    Control
   - keyboard    j
}

# View zooming on z/Shift-z
zoom_factor_plus {
   + keyboard   z
   - keyboard   Shift
   - keyboard   Control
}
zoom_factor_minus {
   + keyboard   z
   + keyboard   Shift
   - keyboard   Control
}

# Jumpjets on the key pad ("j" key required)
jumpjet_enabled {
   + keyboard    j
}
jumpjet_fire_left {
   + keyboard    Home
   + keyboard    j
   - keyboard    Insert
}
jumpjet_fire_right {
   + keyboard    PageUp
   + keyboard    j
   - keyboard    Insert
}

# Jumpjets on the six grey keys ("j" key NOT needed)
jumpjet_fire_forward {
   + keyboard    GreyHome
}
jumpjet_fire_backward {
   + keyboard    GreyEnd
}
jumpjet_fire_left {
   + keyboard    GreyInsert
}
jumpjet_fire_right {
   + keyboard    GreyPageUp
}
legs_pan_minus {
   + keyboard    GreyDelete
}
legs_pan_plus {
   + keyboard    GreyPageDown
}
jumpjet_enabled {
   + keyboard    GreyHome
}
jumpjet_enabled {
   + keyboard    GreyEnd
}
jumpjet_enabled {
   + keyboard    GreyInsert
}
jumpjet_enabled {
   + keyboard    GreyPageUp
}
jumpjet_enabled {
   + keyboard    GreyDelete
}
jumpjet_enabled {
   + keyboard    GreyPageDown
}

# Free eye/track view controls on the keypad (w/ Insert)
eyepoint_pan_minus {
   + keyboard    LeftArrow
   + keyboard    Insert
}
eyepoint_pan_plus {
   + keyboard    RightArrow
   + keyboard    Insert
}
eyepoint_pan_minus {
   + keyboard    Home
   - keyboard    Insert
}
eyepoint_pan_plus {
   + keyboard    PageUp
   - keyboard    Insert
}
eyepoint_slide_minus {
   + keyboard    Delete
   + keyboard    Insert
}
eyepoint_slide_plus {
   + keyboard    KeypadEnter
   + keyboard    Insert
}
eyepoint_tilt_minus {
   + keyboard    PageDown
   + keyboard    Insert
}
eyepoint_tilt_plus {
   + keyboard    PageUp
   + keyboard    Insert
}
track_distance_minus {
   + keyboard    UpArrow
   + keyboard    Insert
}
track_distance_plus {
   + keyboard    DownArrow
   + keyboard    Insert
}
track_height_minus {
   + keyboard    End
   + keyboard    Insert
}
track_height_plus {
   + keyboard    Home
   + keyboard    Insert
}
track_distance_minus {
   + keyboard    z
   - keyboard    Shift
}
track_distance_plus {
   + keyboard    z
   + keyboard    Shift
}

# Free eye/track view controls on the Ctrl-grey arrows
eyepoint_pan_minus {
   + keyboard    GreyLeftArrow
   + keyboard    Control
}
eyepoint_pan_plus {
   + keyboard    GreyRightArrow
   + keyboard    Control
}
track_distance_minus {
   + keyboard    GreyUpArrow
   + keyboard    Control
}
track_distance_plus {
   + keyboard    GreyDownArrow
   + keyboard    Control
}
James 3:5-10: My Reminder
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
User avatar
Sir MMPD Radick
Clan Star Captain
Clan Star Captain
 
Posts: 1226
Joined: Tue Jan 22, 2008 11:07 am

Re: Default Key Map

Postby Pepsi-Wolf » Thu Feb 19, 2009 10:35 am

Thanks!
ImagePepsi-Wolf Ward
Vir Venator Vir Amo a Lupus

Image


AstroEmpires:
I play on Alpha
Image
and on Ceti
Image
User avatar
Pepsi-Wolf
House Steiner First Leutnant
House Steiner First Leutnant
 
Posts: 519
Joined: Thu Jan 24, 2008 10:28 am
Location: San Diego

Re: Default Key Map

Postby Col.Kell » Thu Feb 19, 2009 7:32 pm

Command menus for up to 7 starmates? My research pointed that you could have up to 4...
That would be so cool, to take charge over an 8-mech star... 8-)
If I can figure out how to add starmates to userstar.bwd using my hex editor...
MechWarrior 2: 31stCC
Image
USCAP
Image
C/CMSgt | Chief Master Sergeant
User avatar
Col.Kell
House Steiner Archon
House Steiner Archon
 
Posts: 866
Joined: Sat Sep 27, 2008 7:44 am
Location: An Isolated Tennessee Valley.

Re: Default Key Map

Postby GungraveDan » Tue Mar 02, 2010 2:10 pm

GungraveDan
I.S. Baby
 
Posts: 4
Joined: Sun Dec 06, 2009 12:08 pm

Re: Default Key Map

Postby LordNova2 » Tue Mar 09, 2010 5:19 pm

This looks like the default controls for Mercs, with Image Enhancement manually added in.
Yea, in the original builds of MW2:31CC and MW2:GBL I belive you had up to three or four star-mates you could drag in. In MW2:Mercs you could have more, or at least in the GAMEKEY.MAP file supported up to seven more lance-mates.

Which game and version did you take these files from Radick?
Image
User avatar
LordNova2
House Steiner Corporal
House Steiner Corporal
 
Posts: 96
Joined: Sun Mar 08, 2009 5:33 pm
Location: Pocahontas, IA USA

Re: Default Key Map

Postby Sir MMPD Radick » Wed Mar 10, 2010 4:23 pm

Mech2 DOS of course :)
James 3:5-10: My Reminder
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
User avatar
Sir MMPD Radick
Clan Star Captain
Clan Star Captain
 
Posts: 1226
Joined: Tue Jan 22, 2008 11:07 am

Re: Default Key Map

Postby LordNova2 » Sat Mar 13, 2010 5:17 pm

Very interesting.....
I got these versions, according to the INI files from installing the DOS versions in DOSBox:
MW2:31cc DOS (1.6 1995/06/14 12:50:08)
NetMech DOS (1.7 1995/10/27 17:51:47)
MW2:GBL (1.7 1995/10/27 17:51:47)
MW2:Mercs (1.9 1996/04/20 00:15:36)
Which I am guessing is the core simulator versions. And I believe they are the vanilla version of each game, or at least they were the first copies of each game to hit the stores, before they came out with fancy 3DFX editions, ATI Rage editions and BattlePacks ect.

And only Mercs comes up with more than three (two actually since you are point-1) points...

31CC, GBL, and NetMech:
Code: Select all
###### AI Commands #########
MAIN_MENU                       Esc
USER_MENU                       u
ALL_PT_MENU                     b
ALL_PT_MENU                     CTRL+F1
PT_2_MENU                       CTRL+F2
PT_3_MENU                       CTRL+F3


Mercs:
Code: Select all
###### AI Commands #########
MAIN_MENU                       Esc
STARMATE_MENU                   b
STARMATE_MENU                   CTRL+F1
STARMATE_ONE_MENU               CTRL+F2
STARMATE_TWO_MENU               CTRL+F3
STARMATE_THREE_MENU             CTRL+F4
STARMATE_FOUR_MENU              CTRL+F5
STARMATE_FIVE_MENU              CTRL+F6
STARMATE_SIX_MENU               CTRL+F7
STARMATE_SEVEN_MENU             CTRL+F8
STARMATE_SET_ALL                ALT+1
STARMATE_SET_PT2                ALT+2
STARMATE_SET_PT3                ALT+3
STARMATE_ATTACK                 ALT+A
STARMATE_DEFEND                 ALT+D
STARMATE_JOIN                   ALT+J
STARMATE_REFORM                 ALT+R
STARMATE_FLEE                   ALT+F
STARMATE_ENGAGE                 ALT+W
STARMATE_SHUTDOWN               ALT+S
AEROTECHSTRIKE                  ALT+X
AEROTECHSTRIKE_JOIN             ALT+C


But this is the GAMEKEY.MAP file which varies from game to game, and version to version of MechWarrior2.
Verry interesting...
Image
User avatar
LordNova2
House Steiner Corporal
House Steiner Corporal
 
Posts: 96
Joined: Sun Mar 08, 2009 5:33 pm
Location: Pocahontas, IA USA


Return to Frequently Asked Questions

Who is online

Users browsing this forum: No registered users and 1 guest

cron