Mercs Windows 1.2 Patch Project
Posted: Fri Nov 08, 2019 5:49 pm
Hello, MechWarriors! I am calling to you all for help in a project I'd like to begin: the Mercs 1.2 Patch.
The main goal of this patch is to fix game-breaking and particularily annoying bugs and problems within the 1.1 version of the game. Here's a list of the goals and secondary objectives:
(this post will be updated to include any bugs found later on or other objectives to complete)
Game-breaking bugs to fix (Primary Objective 1):
Broken A.I. trackpaths due to Activision changing level geometry for maps, causing unbeatable missions and broken A.I. (e.g. Dropship never reaching dustoff site in some missions)
Shots from weapons phasing through target when fired in rapid succession, making weapons with quick fire times close to useles (e.g. Pulse Lasers, Ultra Autocannons)
Annoying bugs and missing features (Primary Objective 2)
Missing mission rewards due to dynamic salvage (e.g. no Star League caches rewarded in related missions)
No way to check current date, requiring you to memorize the end date of your last completed mission/campaign
Small Pulse Lasers having no hit detection due to bug in weapon's effective range
Not being able to mount IS weapons on Clan 'Mechs and vice versa (I can't remember exactly what version this bug belongs to, it might not even affect 1.1)
Weird, broken Thermal Optics
Game rebalancing and additions, miscellaneous bug-fixing (Secondary Objective)
Rebalance weapons (e.g. nerf missiles, improve speed of Gauss Rifles and PPC's)
Fix other major and minor bugs not listed/discovered
I cannot possibly do this alone, so please, lend a fellow a hand on this! Let's fix Mercenaries together!
The main goal of this patch is to fix game-breaking and particularily annoying bugs and problems within the 1.1 version of the game. Here's a list of the goals and secondary objectives:
(this post will be updated to include any bugs found later on or other objectives to complete)
Game-breaking bugs to fix (Primary Objective 1):
Broken A.I. trackpaths due to Activision changing level geometry for maps, causing unbeatable missions and broken A.I. (e.g. Dropship never reaching dustoff site in some missions)
Shots from weapons phasing through target when fired in rapid succession, making weapons with quick fire times close to useles (e.g. Pulse Lasers, Ultra Autocannons)
Annoying bugs and missing features (Primary Objective 2)
Missing mission rewards due to dynamic salvage (e.g. no Star League caches rewarded in related missions)
No way to check current date, requiring you to memorize the end date of your last completed mission/campaign
Small Pulse Lasers having no hit detection due to bug in weapon's effective range
Not being able to mount IS weapons on Clan 'Mechs and vice versa (I can't remember exactly what version this bug belongs to, it might not even affect 1.1)
Weird, broken Thermal Optics
Game rebalancing and additions, miscellaneous bug-fixing (Secondary Objective)
Rebalance weapons (e.g. nerf missiles, improve speed of Gauss Rifles and PPC's)
Fix other major and minor bugs not listed/discovered
I cannot possibly do this alone, so please, lend a fellow a hand on this! Let's fix Mercenaries together!