Dynamic Salvage breaks the Star League cache

Issues with mercs? Post it up here!
Forum rules
Please provide the following when making a support request.
1. OS & Service Pack.
2. Version of Mercenaries that is being used.
3. If you are using 95 Mercs, please provide what method you are using to run it? (ie. Kontza's or Slugs Hook)
4a. If you are using DOS have you read the install guide?
4b. If you are using 95 have you watched the 95 install video?
5. What were the steps that you did after the initial installation? (if applicable)
Post Reply
Vandervecken
I.S. Baby
Posts: 10
Joined: Sun Dec 01, 2013 9:11 pm

Dynamic Salvage breaks the Star League cache

Post by Vandervecken » Thu Jan 22, 2015 7:45 am

Hi folks,
Just documenting this for anyone who comes after me. It appears that using Mercenaries 1.1 and the dynamic salvage system breaks expected behaviour of missions that reward you with caches of weapons.
For example, the Gravenhague mission "Glittering Gold", where you find the Star league weapons cache, doesn't give you the weapons any more. Only items that are found on Mechs killed can be taken as salvage.

While I haven't progressed far enough, I expect this applies to other missions, including:
The Luthien missions
MAS7 on Unzmarkt
MASG in an undisclosed location

Vandervecken

Mojoswagger1980
I.S. Baby
Posts: 9
Joined: Thu Sep 28, 2017 8:07 pm

Re: Dynamic Salvage breaks the Star League cache

Post by Mojoswagger1980 » Fri Jan 19, 2018 1:08 pm

Yep your correct. Dynamic Salvage negates any of the awards you would get in the dos version. Its actually quite a bit harder in the long run. The dos version guaranteed you a mech plus goodies for every campaign completed. No such love in titanium and 95. it becomes really noticeable about 4 or 5 campaigns in. Lol u have 400 broken jump jets but no mech for them :(

Post Reply