MW2 hitbox issues (RAVE Enhanced Macintosh)
Posted: Tue Jul 30, 2019 10:36 am
So I'll be amazed if I get anyone who even knows about this problem, much less a fix for it, but:
I'm trying to play MechWarrior 2 RAVE Edition on some old-school Macintosh hardware: a G4 MDD 1.25GHz tower, running Mac OS 9.2.2 (os9lives version). I'm experiencing a massive problem with hitboxes. Screenshots are difficult to attach because, well... old Macintosh...
Missiles are almost unusable because they seem to either spawn behind the 'mech or are impacting a hitbox that extends well past the 'mech itself (the default Mad Dog takes REAR hull damage when firing its LRMs). Small lasers, for example, have a usable range of between 50 and 60 meters; any closer or farther and they will pass through the target completely ineffectively. Building hitboxes extend invisibly WELL outside their normal bounds; though 'mechs can walk through the empty air as normal, weapons impact / detonate / cannot pass through seemingly random slabs of invisible hit zone. Jade Falcon 14 (Iron Piston) was a friggin' nightmare because of this, I almost ran out of time.
What might be causing this? Extension issues? Extremely high framerate / physics glitches? I am running it on a computer well in excess of the original speed after all, and can't change the resolution above 640x480 despite running a Radeon 9000 (the first time I played this game over twenty years ago it ran on a Rage IIc at 1024x768.)
I'm trying to play MechWarrior 2 RAVE Edition on some old-school Macintosh hardware: a G4 MDD 1.25GHz tower, running Mac OS 9.2.2 (os9lives version). I'm experiencing a massive problem with hitboxes. Screenshots are difficult to attach because, well... old Macintosh...
Missiles are almost unusable because they seem to either spawn behind the 'mech or are impacting a hitbox that extends well past the 'mech itself (the default Mad Dog takes REAR hull damage when firing its LRMs). Small lasers, for example, have a usable range of between 50 and 60 meters; any closer or farther and they will pass through the target completely ineffectively. Building hitboxes extend invisibly WELL outside their normal bounds; though 'mechs can walk through the empty air as normal, weapons impact / detonate / cannot pass through seemingly random slabs of invisible hit zone. Jade Falcon 14 (Iron Piston) was a friggin' nightmare because of this, I almost ran out of time.
What might be causing this? Extension issues? Extremely high framerate / physics glitches? I am running it on a computer well in excess of the original speed after all, and can't change the resolution above 640x480 despite running a Radeon 9000 (the first time I played this game over twenty years ago it ran on a Rage IIc at 1024x768.)