Not sure where you found the "eyepoint delta" stuff at, if you found it in the game files it might have been for controlling your eye point with the VR Helmet.
This is what I know of for controlling your eye point:
pilot_tilt (up and down eye point for axis only)
pilot_tilt_plus (tilt eye point down)
pilot_tilt_minus (tilt eye point up)
pilot_tilt_reset (center eye point tilt)
pilot_pan (pan eye point left and right for axis only)
pilot_pan_plus (pan eye point right)
pilot_pan_minus (pan eye point left)
pilot_pan_reset (center eye point pan)
So it should read like this:
Code: Select all
pilot_tilt {
+ keyboard Space
+ mouse Up/Down
}
pilot_pan {
+ keyboard Space
+ mouse Left/Right
}
But when I tested this it also crashed. I had to do it over again because the message was very quick. "
MW2.EXE - fatal error #11: SYSERR_NOPREFS: error reading hware prefs file: No input channel "Space". Line 43" and and I double checked INPUT.MAP and on line 43 and it read "+keyboard Space", so I tried binding it to "G" instead and it still crashed as well. I also tried this with torso_pan and it crashed as well. When I start to think about it, it makes sense as it is expecting to look for an analog/axis based input and not a keyboard keypress input.
I am trying to think, but as of right now nothing comes to mind on how to emulate your mouse movement as a joystick axis on demand like this. It was still a cool idea to be able to hold down space and use your mouse to free-look with.