I would be interested in Clan Wolf myself.
Sounds like a great start for a planetary league. I do have a few questions for you Skyfaller:
Just out of curiosity, why the tech-base?
I never really gave it too much though, but I suppose we could start it out in say 3025ish and let it run for awhile letting the Inner Sphere factions re-arrange themselves a little bit, as well as let the clans do their little thing (possibly one clan absorbing another, who knows what fun we could get into, LOL). And then when everyone thinks they got the hang of things, we open up the flood-gates by calling it year 3050 letting the Clans invade the Inner Sphere .
For starts would it be best to just do strictly the Inner Sphere and the invading Clans for now?
(Lyron Commonwealth, Federate Suns, Draconis Combine, Free Worlds League, Free Rassahague Republic, and Cappellan Confederation) and for the clans (Wolves, Falcons, Ghost Bears, and Jaguars).
I guess I am thinking of trying to start it out rather small since we most likely will not have enough players to effectively man all units.
But yes, after things get rolling I would expect to see the Periphery States, more clans, mercenary units, and even pirate factions.
How long is a round?
How does this sound; Each IS player (I assume you meant faction here since 5M C-Bills is allot for just one player) gets 5 Million C-Bills each round for each district it controls, and each Clan player(faction?) gets 1 Million Kerenskies (or KEs) each round for each district it controls?
Yes there is a clan currency called Kerenskies, but since there is no direct trade between the IS and the clans it's estimated to be worth about 5C-Bills for 1KE (which works out nicely for this number). But it could work out horribly if you did mean players, Kerenskies are strictly to only be handled by the Merchant class, anyone in clan society not of the merchant class caught with this tender on them will be convicted of black-market racketeering. I just figured I would throw in a little bit of BattleTech lore for ya