Hey all, we have a new idea for making the maze more interesting, and it has been tested twice so far...
Basically the rules for the game are the following:
If a player gets 1 kill then they are allowed to inspect one pillar in the middle, but if the player overheats before he gets to the center then that inspection is lost.
Scenario 1:
Player gets a kill, inspects then overheats. This would follow that she would have to get two kills before being able to inspect another pillar.
Scenario 2:
Player gets a kill then dies... That player still can use an inspect after they regen.
This all seems to work for the most part, but it needs some tweaking I think.
The current suggestion is to make the requirements harder.
In another words if a player kills and then dies he/she loses that inspection.
Does anyone have any other suggestions on how this could be improved? Having a new stable gametype might be fun for a change.
The Maze Inspection Type
- Sir MMPD Radick
- Clan Nova Captain
- Posts: 1625
- Joined: Tue Jan 22, 2008 10:07 am
The Maze Inspection Type
James 3:5-10: My Reminder
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
Re: The Maze Inspection Type
I think this is a good idea. Sometimes it's hard to play scenarios because the rules are just kind of bad.