New Class for netmech games?

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Pepsi-Wolf
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New Class for netmech games?

Post by Pepsi-Wolf »

Hey,

npsbre and I were goofing around at the idea of having a Dodgeball style class for netmech games

basically it'd be a mech with only Gauss Rifle (1 or more?), and the mech has no armor -- just like in real life if you get hit by the ball in dodge ball, you're out. Can max out JJs, and engine/masc

anyone think that this might be a fun style game, and willing to try it?
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Archon
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Re: New Class for netmech games?

Post by Archon »

Yes. I will try this.
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npsbre
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Re: New Class for netmech games?

Post by npsbre »

We had been discussing dodgeball on IRC, and this came to mind. The origin is someone came by on Kali several years ago and wanted to play a game like this (gauss rifles + minimum armor), called differently. It was kinda fun but I recall only playing it a few times at most.

Edit: And it would be cool to try again. ;)
Last edited by npsbre on Thu Feb 03, 2011 4:14 pm, edited 1 time in total.
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Cyril
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Re: New Class for netmech games?

Post by Cyril »

this has sorta been tried before

the problem is the instagib,,,it doesn't always work:(

maybe the gurus around here can fix that with a weapons patch to ramp up the guass' damage

or maybe ramp up the speed and hit damage of the ppc
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Re: New Class for netmech games?

Post by Pepsi-Wolf »

well we'd have to work within the perimeters of what the game is programmed to do. of course the game wasnt designed for a dodgeball type gameplay, but we gotta work with it the best we can
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