Re: MW2 textures
Posted: Wed Jan 21, 2009 7:05 pm
MechVM will render mechs fine once I get the extraction correct. You mentioned you were using Java, didn't you? Well, if you need help with OpenGL, ask in a new thread. I plan to compile all textures belonging on a single mech into a single texture, in order to limit the number of OpenGL calls, as I did with the MW3 mechs.
I manually corrected all MW2 rigs (information where joints are placed, and how to animate the mech). I can live with giving my algorithm hints, such as finding out which palette to use best for rendering textures or which map.bwd to use. Finding these things out is a matter of work now, we no longer stand before an enigma. That's what I meant with coming closer to a solution.
I manually corrected all MW2 rigs (information where joints are placed, and how to animate the mech). I can live with giving my algorithm hints, such as finding out which palette to use best for rendering textures or which map.bwd to use. Finding these things out is a matter of work now, we no longer stand before an enigma. That's what I meant with coming closer to a solution.