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Kingfisher?

Posted: Sun Jun 28, 2009 1:08 am
by Skyfaller
The Kingfisher is a 90-ton mech that would be able to fill the 90-ton slot in NetMech nicely.

http://sarna.net/wiki/Kingfisher

I could make a 3D model and attempt to add it via the new NetMech client, just like the Shadowcat,but I'm uncertain if the mech should be able to torso-twist, so I'd like to hear opinions on this, please.

It would be possible to add a Supernova instead, but this Mech already appeared in MW3 and is available to MechVM.

@Kell: If you want to reserve any mechs for modelling yourself, pm me.

Re: Kingfisher?

Posted: Sun Jun 28, 2009 3:52 pm
by Cyril
does it say it doesn't twist in one of the sources?
in the tabletop we play, our unit has a kingfisher,,and it can torso twist, and it can torso twist in megamek

Re: Kingfisher?

Posted: Sun Jun 28, 2009 3:55 pm
by Col.Kell
It looks like it should be able to torso twist. Its hips are at the bottom of the torso. The times when they can't twist (like the nova or kitfox), the hips are on the sides of the torso.

Re: Kingfisher?

Posted: Sun Jun 28, 2009 9:38 pm
by Skyfaller
The Kingfisher has a funny fat belly, but in contrast to the Supernova, it is an Omnimech. Looking at the mini, I will have to change the legs anyway - I don't like it if rotating geometry intersects with other parts of the mech. The hip joint would have to be added above those massive legs.

For legal reasons, I can't add MW3's Supernova to NetMech, and for MechVM, I'm happy with MW3's model - even though I cannot distribute it, but you can import it from the CD yourself. For adding a Supernova to NetMech, I'd have to create a new low-poly model, and at the low levels of detail we are looking there, it is not a lot of work.

Re: Kingfisher?

Posted: Sun Jun 28, 2009 9:44 pm
by Col.Kell
ahh... Supernova... I remember from way back then...
Does that game has any modding potential?
Skyfaller wrote:For legal reasons, I can't add MW3's Supernova to NetMech,
bummer :( it looks so nice. perhaps you could tweek MW2s 3D-enhanced Nova to look like the Supernova?

Re: Kingfisher?

Posted: Mon Jun 29, 2009 1:49 am
by Skyfaller
Col.Kell wrote: Does that game has any modding potential?
I would point out two mods:

High-Res patch:
Allows you to run the game in higher resolutions

Freako's mod:
New weapons, sound and more(Summary)

Re: Kingfisher?

Posted: Fri Jul 10, 2009 3:13 pm
by Skyfaller
The Kingfisher isn't quite a beauty. The current model has around 300 vertices in total, and I doubt it the geometry requires much more work. Ready for unwrapping and texturing, then? We'll see.

Re: Kingfisher?

Posted: Sun Jul 19, 2009 4:02 pm
by Skyfaller
Kingfisher update - 447 polies - I'll get back to the Supernova later ...

Re: Kingfisher?

Posted: Sun Dec 13, 2009 12:43 pm
by Skyfaller
And suddenly it struck me why it doesn't look good, or so I think. The texture still might use some more detail.