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Sagittaire WIP

Posted: Fri Sep 26, 2008 4:30 pm
by Skyfaller
Here's my first attempt at modeling a mech. I was curious how much work goes into these. This is what I have after six hours. Still needs lots of detail and textures.

Re: Sagittaire WIP

Posted: Sun Sep 28, 2008 7:11 am
by Cyril
the legs look extremely small, tho i have never seen this mech before. what is the tonnage?


i wish i knew how to make mechs like that

Re: Sagittaire WIP

Posted: Sun Sep 28, 2008 9:55 am
by Skyfaller
Thanks for the comment.

The Sagittaire is an inner sphere mech. 95 tons, bristling with energy weapons. It's on the cover of TRO 3067.

The legs ... I think they are too long and too thin, but I agree they don't look right yet. I also have to add a lot of detail on the torso and textures.

I'll try to add this mech to MechVM when it's completed. Please don't expect it to look as good as the original.

Re: Sagittaire WIP

Posted: Mon Sep 29, 2008 11:05 am
by Skyfaller
Added some more detail and shortened the legs. Now need to reduce the poly count and texture it, but unsure in which order.

Re: Sagittaire WIP

Posted: Mon Sep 29, 2008 12:41 pm
by Cyril
do you have a pic of this mech's toes?

the sharp spikes would just break when it walks

and what program are you using?

Re: Sagittaire WIP

Posted: Mon Sep 29, 2008 3:18 pm
by Skyfaller
I used Cinema 4D for this. So far about 8 hours of work went into it. Trouble is, Cinema 4D appears to require the BodyPaint module for UV unwrapping and texturing. I have only a demo of that module. If it doesn't work I'll try Wings3D or a demo of Maya or 3DS Max.

In TRO 3067, on page 99, the toes have a reinforced cap over them. The T-shape should be about as stable as the triangular cross section, but the latter will not sink in so deeply into mud. Still, the TRO's feet look better. Haven't decided yet.

And I'll have to lean the torso forward, even if the mech turns to the side. I think I'll introduce a wedge between hip and torso to do that.

Re: Sagittaire WIP

Posted: Mon Oct 06, 2008 8:28 am
by Freeza-CII
very tempting to make a model myself hehe but it looks good.

Re: Sagittaire WIP

Posted: Sat Oct 18, 2008 11:04 am
by Skyfaller
Poured five and a half hours into fine-tuning the model and reducing the polycont. It's currently at about 2.5k polygons. Texturing is next.

Re: Sagittaire WIP

Posted: Tue Oct 21, 2008 5:41 am
by Freeza-CII
To me the 2 protrutions on either side ot the engine look like they curve and go down the back side of the torso.

and omg that is alot of polys

Re: Sagittaire WIP

Posted: Sun Feb 01, 2009 1:07 am
by Skyfaller
Continued working on this. Fixed polygon winding - two and a half hours - so that lighting is correct in MechVM, and rigged the beast (another half an hour). Now it's correctly lit and ready to receive textures ...