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Re: Custom World - Now Make Skirmish Environments of Your Own!

Posted: Thu Jul 23, 2009 8:01 am
by Col.Kell
Cyril wrote:for team maps, have the spawn change each spawn, but still stay in a relatively same area
:?: I thought they already did that in netmech team games. Who knows, I'm never there :roll: ...

As far as I know FFAs go, when you start a game, each player is assigned with one of 8 spawning locations (depending if you are player 1, 2, 3, and so fourth). After the game launches, you stick with that spot I believe.
But the thing if you had high-alltitude spawn points, is you could use your jets to move around the map while you're still falling. BTW, I am working on netmech map mods. Right now I am finishing the ARE1.BWD file of a map where you fight in an asteroid field! :mrgreen:

Re: Custom World - Now Make Skirmish Environments of Your Own!

Posted: Thu Jul 23, 2009 10:44 pm
by Skyfaller
Col.Kell wrote:I am working on netmech map mods. Right now I am finishing the ARE1.BWD file of a map where you fight in an asteroid field! :mrgreen:
Very interesting. To me, it would seem difficult to get this done right, because in an asteroid field, you would only have gravity if you were near a planet. I think that would make moving about difficult, because even aerotechs are limited in movement in MW2. Well, surprise us, and good luck!

Re: Custom World - Now Make Skirmish Environments of Your Own!

Posted: Fri Jul 24, 2009 8:07 am
by Col.Kell
Skyfaller wrote:good luck!
Thanks. The ARE1 file is done now. All I have to work on next is the briefing screen (real easy), and the spawning points. Which will be hard; How do you pinpoint 8 mech spawning points on 8 different asteroids that are suspended about 700 meters above the ground? :? (for gravitys sake I will say that this is an asteroid field just above the ToG moon Kanowit)

Re: Custom World - Now Make Skirmish Environments of Your Own!

Posted: Fri Jul 24, 2009 8:51 am
by Skyfaller
A problem: gravity affects all objects in the same manner, so if a mech is pulled down, the asteroids are pulled down in the same manner. In an asteroid field, you have microgravity, and any step would push a Mech away from the ground. You can still make the idea work: in the iceship missions of Mercs, I think the Mechs were fitted with "downthrust" boosters to keep them on the iceship. So your asteroid belt can be around a sun or a planet, but at distance where centripetal force equals gravitational pull. Long story short: just write that the mechs were fitted with downthrusters and put your asteroid belt wherever you want it to be.

Re: Custom World - Now Make Skirmish Environments of Your Own!

Posted: Fri Jul 24, 2009 3:32 pm
by Col.Kell
Leave it to a German to lecture you with science (j/k ;) )

I never took into acount the asteriod gravity thing. That would seem fake. I should say they were fit with downthrusters to keep it real. My only option is to make it look like the asteroids are above Kanowit. I would like to make it look like "space" like the iceship mission, but I don't know what .COL and PAL1 file that mission used, So I'm in a bind. (Netmech doesn't have Kanowit's .COL file, I need to know what it is if I can't get Mercs .COL file)

BTW, I do plan on making a more... "down to earth" custom Netmech mission. Possibly with rock, trees, fire, and mech wreckage since NET.PRJ has all that.

Re: Custom World - Now Make Skirmish Environments of Your Own!

Posted: Sun Apr 04, 2010 1:20 pm
by Echo911
look cool