As best I can tell, this information is hard coded into the shell executable (MW2SHELL.EXE), which will make altering it a major pain I've tested this in DOS Mercs 1.06 by blanking out an entry in the mech table (located at offset 0xda13f) - when the game is running, the mech name & video disappear from the mech lab (although the tonnage still appears, which means there is additional information elsewhere in the EXE) and attempting to launch the sim with the blanked out mech will cause the game to crash. You could probably replace existing entries without much trouble, but adding extra entries would require some serious EXE hackingCol.Kell wrote:Hmm... I never thought of the in-game-lab thing. But I am mainly the guy who mods the PRJ, not the Shell. I am learning a little bit, but I'd like to do something like that. Hopefully if I can figure things out I can add KAM chassis selection into the shell.
The bit that really confuses me though is that most of this data also occurs in the MTAB/MECH.MTB entry of the MW2.PRJ file - why the shell doesn't use this is beyond me