NetMech Map Packs; Suggestions?
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- Col.Kell
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Re: NetMech Map Packs; Suggestions?
What about the Galluza mineshaft mission? There aren't many options for netmech maps plainly because there are so few geometric shapes to pick from. But the NET.PRJ in netmech seems to have many if not all of the WTBs needed to make that map.
But then it would take a lot of time, the main obsticle you would face in making that map would be that the OBJ tags in the NET.PRJ and the MW2.PRJ in GBL are different, you would either get completely different shapes if you did not manualy convert them tag by tag...
But then it would take a lot of time, the main obsticle you would face in making that map would be that the OBJ tags in the NET.PRJ and the MW2.PRJ in GBL are different, you would either get completely different shapes if you did not manualy convert them tag by tag...
Last edited by Col.Kell on Sat Feb 21, 2009 3:26 pm, edited 1 time in total.
Reason: Discovery of differences in OBJ tags between NET.PRJ and GBL MW2.PRJ
Reason: Discovery of differences in OBJ tags between NET.PRJ and GBL MW2.PRJ
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- Col.Kell
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Re: NetMech Map Packs; Suggestions?
Could everyone be content with the Galuzza Mineshaft map? ...Even if it had some glitches to it? ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Sir MMPD Radick
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Re: NetMech Map Packs; Suggestions?
Kell I think everyone would love it even if it was glitched.
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- Col.Kell
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Re: NetMech Map Packs; Suggestions?
ok then I'll pause everything I'm doing and work on just that, all because I love a challenge and you are all a great crowd. ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
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- Skyfaller
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Re: NetMech Map Packs; Suggestions?
Surprise us, don't worry about glitches, we'll sort those out later if needed using our new anti-glitch-magic (TM) ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Col.Kell
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Re: NetMech Map Packs; Suggestions?
So far the Galuzza mineshaft mission is near complete. Radick and I were able to do a test run a few days ago and it worked almost to good to be true.
The only fixes that need to be done are:
- Edit the WLD1 file so that all geometry is lifted, because NetMech is unable to handle negative altitude values.
- Increase visibility range from 400m to 2000m to keep the big dome from disappearing and reapearing.
- Fix the MW2_MAP1 in the mission. I'm not sure how it happened (maybe incorrect file tag), but the textures for the
mechs wouldn't appear. The mechs were near invisible, with the exceptions of the cockpit textures and a few other textures.
But it is looking well. If I can get all this school out of my way I will resume work and come up with the map.![Smile :)](./images/smilies/icon_e_smile.gif)
The only fixes that need to be done are:
- Edit the WLD1 file so that all geometry is lifted, because NetMech is unable to handle negative altitude values.
- Increase visibility range from 400m to 2000m to keep the big dome from disappearing and reapearing.
- Fix the MW2_MAP1 in the mission. I'm not sure how it happened (maybe incorrect file tag), but the textures for the
mechs wouldn't appear. The mechs were near invisible, with the exceptions of the cockpit textures and a few other textures.
But it is looking well. If I can get all this school out of my way I will resume work and come up with the map.
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Col.Kell
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Re: NetMech Map Packs; Suggestions?
Sure, if you want to help thats fine.Skyfaller wrote:That's great news. Let me know if I can help.
![Smile :)](./images/smilies/icon_e_smile.gif)
I need this: the file "SHARPLT1.BWD" from the GBL project file, modded or patched to where the view distance is 2000 meters.
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