Build-A-Mech

A section featuring all of Kell's projects and files.
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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell » Thu Nov 06, 2008 10:31 am

Here are those pix you requested Skyfaller:
mw20000.gif
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mw20001.gif
mw20001.gif (54.23 KiB) Viewed 4266 times
I have no clue why the Diamond Shark logo is wrapped around where the guns should be.(???)
MechWarrior 2: 31stCC
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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell » Thu Nov 06, 2008 9:04 pm

New mech

This is a Catapult on a Timberwolf chassis, I thought they would compliment each other real well.
Catapult0.gif
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Catapult1.gif
Catapult1.gif (49.08 KiB) Viewed 4246 times
Okay, Skyfaller, I have a theory about these odd textures. Could it be that the game does not select certain .XELs by name, but by the XELs location on the PRJ?
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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell » Sat Nov 15, 2008 7:14 pm

In other custom chassis related news, I have been able to use NIAS mechs in Mercs without the use of the NIAS shell, all I did was replace any mech .BWD in the .PRJ with an NIAS BWD with equal or lesser size. And then I just play the mech that had it's BWD replaced. I would like to learn how to edit BWD's to move/rotate mech pieces, can you show me how-to Skyfaller?
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Re: Build-A-Mech

Post by Skyfaller » Wed Nov 26, 2008 3:39 am

Did my second post on this thread answer your question sufficiently?
Download MechVM

If you have problems with MechVM, please attach the files MechVM.cfg and install-report.txt from the folder where MechVM installed your game.

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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell » Mon Dec 08, 2008 11:29 am

Thanks Sky, this will help in making some NAIS style mech BWDs. I'll get into it shortly.
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Re: Build-A-Mech

Post by Archon » Mon Dec 08, 2008 7:07 pm

make me a night gyr or turkina. go now!
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Re: Build-A-Mech

Post by Sir MMPD Radick » Mon Dec 08, 2008 7:40 pm

Heh, a Falcon through and through. ;)
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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell » Tue Dec 09, 2008 6:28 am

make me a night gyr or turkina
Say Archon, if you want those mechs, you gotta put up some referance pix for me and be patient for the BWD. I'll try a challenge, but remember I'm still learning. :)
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Re: Build-A-Mech

Post by Skyfaller » Tue Dec 09, 2008 6:41 am

Just a bunch of links:

Sarna.net has stats and concept art: Night Gyr and Turkina
Camospecs.com shows lot of painted miniatures: Night Gyr and Turkina
MekTek recently announced they will feature a Turkina in MekPak 4: http://mektek.net/index.php?ind=news&op ... le&ide=992
However, I prefer the classical design for the Turkina.
Download MechVM

If you have problems with MechVM, please attach the files MechVM.cfg and install-report.txt from the folder where MechVM installed your game.

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Re: Build-A-Mech

Post by Archon » Wed Dec 10, 2008 2:54 am

For some more... artistic inspiration: http://www.classicbattletech.com/images ... 24x768.jpg
Turkina, foreground. Night Gyr, rear-left
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