KAM 1.1 - New Version, New Chassis, Fixed AI!

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navbuoy
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Re: KAM 1.1 - New Version, New Chassis, Fixed AI!

Postby navbuoy » Wed Sep 16, 2015 3:12 pm

- 1) YOU MUST AT ALL TIMES HAVE A .BWD IN THE FOLDER "KAM" CALLED
"USER.BWD". IF YOU CHOOSE TO USE A DIFFERENT CHASSIS, YOU
MUST GO TO YOUR FOLDER "KAM_BATCHES" TO RUN A BATCH FILE THAT
WILL GIVE YOU THE NEW CHASSIS YOU WANT. OTHERWISE, YOU WILL
HAVE NO CHASSIS TO PLAY WITH, AND THE GAME WILL CRASH.
...WE WOULDN'T WANNA CRASH, NOW WOULD WE? :P

YOU MUST ALSO HAVE THE FILE "KAM_USER.MEK" IN THE "MEK" FOLDER OF
YOUR MAIN INSTALL DIRECTORY. IF YOU DON'T HAVE ONE, YOU CAN EITHER
USE ANY OF THE PLUS MECHS AND THEN USE A DIFFERENT CHASSIS YOU WANT,
OR YOU CAN JUST MAKE ANY MEK VARIENT IN THE MECH LAB AND RENAME IT THAT.


That is off the README file...so make sure you have a two folders MEK and KAM and follow to above otherwise the prj is going to be hopelessly lost trying to find the added files


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