Here's a little more info.
sarna.net has a file called stripwld. This was written by activision's Dan Kegel. This is used in the final step of creating a mission. In order to run this, you need dos4gw.exe, which you can get here http://www.allstargaming.net/dl/files/dos4gw.zip
Here is the output of running stripwld with no arguments:
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rem Stripwld.Exe Version $Id: stripwld.c 1.15 1996/09/03 02:51:55 dkegel Exp $
Usage: stripwld [-t] missiondir projdir > batchfile
Reads main .wld file from missiondir, finds all the .wld files it includes,
throws away ones that are not world-specific (e.g. en00star),
then prints out a batch file to wasm them all
and add the resulting .bwd files to the MW2.PRJ in the given directory.
Option: -t generate .mwm file instead of adding to project file.
--------------------------
To make custom mercnet missions, you would use the -t option. That way people who want to play the mission only need the .mwm, they don't need to touch their prj.
The MW2EDIT3D download includes 3 programs: stripwld, tar and wasm. You can see a refernce to wasm in the above. This makes me think that all one needs to decompile bwds to wlds is tar.
Research continuing...
EDIT:
Note also, MW2EDIT3D includes the .wld source files for an example mission.
Mercenaries Mission Editor FAQ - Year: 1998
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Re: Mercenaries Mission Editor FAQ - Year: 1998
Thanks a lot for the info.
NetMech would be an interesting target for mods because it is still played often and free for everyone. However, I know it lacks a lot that MW2:Mercs offers, like inner sphere mechs, a random mission generator, and enhanced textures.
Kell is our primary modder; my interests are slightly different.
NetMech would be an interesting target for mods because it is still played often and free for everyone. However, I know it lacks a lot that MW2:Mercs offers, like inner sphere mechs, a random mission generator, and enhanced textures.
Kell is our primary modder; my interests are slightly different.
Re: Mercenaries Mission Editor FAQ - Year: 1998
Yeah, I really hope you get that going.
My dream for many years was to make my own mech combat "simulator". As it turned out I did go into programming, literally because of my work with mercnet missions. I made a couple of 2D games, but never my dream mech sim. Ah well, that was all 10 years ago or more.
My dream for many years was to make my own mech combat "simulator". As it turned out I did go into programming, literally because of my work with mercnet missions. I made a couple of 2D games, but never my dream mech sim. Ah well, that was all 10 years ago or more.
Re: Mercenaries Mission Editor FAQ - Year: 1998
I've got some more info. I'm going to put it all in a thread in the development forum.