Mercenaries Mission Editor FAQ - Year: 1998

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allmhuran
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Re: Mercenaries Mission Editor FAQ - Year: 1998

Post by allmhuran » Wed Nov 26, 2008 8:51 am

Here's a little more info.

sarna.net has a file called stripwld. This was written by activision's Dan Kegel. This is used in the final step of creating a mission. In order to run this, you need dos4gw.exe, which you can get here http://www.allstargaming.net/dl/files/dos4gw.zip

Here is the output of running stripwld with no arguments:
--------------------------
rem Stripwld.Exe Version $Id: stripwld.c 1.15 1996/09/03 02:51:55 dkegel Exp $

Usage: stripwld [-t] missiondir projdir > batchfile
Reads main .wld file from missiondir, finds all the .wld files it includes,
throws away ones that are not world-specific (e.g. en00star),
then prints out a batch file to wasm them all
and add the resulting .bwd files to the MW2.PRJ in the given directory.
Option: -t generate .mwm file instead of adding to project file.
--------------------------
To make custom mercnet missions, you would use the -t option. That way people who want to play the mission only need the .mwm, they don't need to touch their prj.

The MW2EDIT3D download includes 3 programs: stripwld, tar and wasm. You can see a refernce to wasm in the above. This makes me think that all one needs to decompile bwds to wlds is tar.

Research continuing...

EDIT:

Note also, MW2EDIT3D includes the .wld source files for an example mission.

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Re: Mercenaries Mission Editor FAQ - Year: 1998

Post by Skyfaller » Wed Nov 26, 2008 8:56 am

Thanks a lot for the info.

NetMech would be an interesting target for mods because it is still played often and free for everyone. However, I know it lacks a lot that MW2:Mercs offers, like inner sphere mechs, a random mission generator, and enhanced textures.

Kell is our primary modder; my interests are slightly different.
Download MechVM

If you have problems with MechVM, please attach the files MechVM.cfg and install-report.txt from the folder where MechVM installed your game.

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Re: Mercenaries Mission Editor FAQ - Year: 1998

Post by allmhuran » Wed Nov 26, 2008 9:09 am

Yeah, I really hope you get that going.

My dream for many years was to make my own mech combat "simulator". As it turned out I did go into programming, literally because of my work with mercnet missions. I made a couple of 2D games, but never my dream mech sim. Ah well, that was all 10 years ago or more.

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Re: Mercenaries Mission Editor FAQ - Year: 1998

Post by allmhuran » Wed Nov 26, 2008 9:15 am

I've got some more info. I'm going to put it all in a thread in the development forum.

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