Thank you so much for developing MechVM! It's great to see your affection for the fantastic Mechwarrior 2, and that it motivated you to write this great piece of software. I share your affection for Mechwarrior 2, and am very pleased that I am able to run it on my newish laptop. There are so many different PC configurations out there; getting 3D game software to work on a wide variety of different configurations is daunting, to say the least!
I have a couple of questions/observations about MechVM that I thought I would post. First let me give you a rundown on my laptop's configuration. It is a SOny Vaio Z12 custom configuration. It has an Intel CORE i7-620, 6GB of RAM, the graphics chip is an NVIDIA Geforce 330M. The "standard" resolution of the laptop is 1920x1080, but it can successfully run many other resolutions. It sports an Bluray/DVD/CD optical drive (so I do use the game CD when I run the game). The operating system is Win7/64bit Professional.
The version of Mechwarrior 2 I own is Mechwarrior 2: Titanium Trilogy. No other versions. I use MechVM (the current version) to launch the game, as you recommend.
Here are my observations (I did some searches on the forums, but didn't see instances where these issues are directly discussed):
1) MechVM installed the game successfully and it pretty much works on my laptop, barring a couple of hiccups. So yay for that. (more on those hiccups in a minute)
2) MechVM seems to install Mech2 Titanium (and therefore run the game) in the "Windows XP Mode" that comes with Windows 7 Professional. Is that what I ought to be doing? Should I use any special "compatibility" settings? I didn't try to do it in WinXP mode, it's just how it turned out when I used MechVM to install Mech2. At least I THINK it's using "Windows XP Mode"... my shortcut to MechVM has the icon that Windows XP Mode uses...
3) This isn't an issue, but I thought I would let you know that my laptop has a manually selectable switch where you can turn on or off the discrete graphics chip. If it is turned off, the laptop operates under integrated graphics. I gave the integrated graphics a try, and to my surprise the game still worked and loaded a level. But then I tried to turn around and move, and it got kinda choppy. So I said forget that. I assume this behavior is the normal result of attempting to run a 3D game using business-style integrated graphics.
4) The hiccups/issues that I've noticed:
a) When the game starts up, SOMETIMES (like about half the time) the screen graphics are off-center during the intro movie and the clan hall/ready room area. By off-center I mean the graphics are shifted up and to left, such that about 30% of the in-game interface is off the top edge of my laptop's screen, and thus invisible and unreachable by the cursor. It's bad enough that mechs are not customizable (because some of the proper controls cannot be reached). The menu bar at the top of the screen is also unreachable. If I actually enter a level, however, then the screen looks centered and fine. This can occur whether or not I have the resolution and/or distance patches applied, but I think it MAY be happening more frequently when I've got the resolution patch applied. (If it's inadvisable to use the rez patch or distance patch, I'm ok with playing without them). Is there some way I can deal with this off-center error?
b) Sometimes I'm playing a level and notice that the music isn't running. I seem to have found a workaround by pressing ESC and going into the sound-submenu. That seems to give the music a command to restart and get rolling. I'm ok with doing that.
c) Every time I complete a mission and exit to the score and mission summary screen, the colors go all wonky. It's like snow or sand with all kinds of varied colors. I still read some parts of the screen and can recognize shapes, but it's like grain with lots of different colors. Maybe a color palette issue? I may be able to post a screenshot later this evening if that would help.
Is there a way to solve these hiccups? I don't care as much about the music issue; i DO care about issue a) and c), and would like to do something to address them if possible.
5) Is there a way to be able to run the game without having to use the CD every time? If not, it's no big deal. Thanks!