Yesterday I configured MechVM to display the screens from DataBase.MW2 and let it call the MW2 sim through DosBox. It worked, as you can see from the pictures below!
The next milestones for development are:
- Include new mech lab into MechVM shell
- Exporting MEK files from new mech lab
- Include libPurple for IRC chat in NetMech
- Texts and graphics for the shell must be read from MW2.PRJ
- MechVM shells for GBL needs to be improved, Mercs may follow later
- Savegames
As you can see, a lot remains to be done. In the next release, MechVM will likely include DosBox and install DOS games directly into DosBox subfolders.
So why do it?
- New mech lab is easier to use
- Support for selecting new mech chassis from MechVM's shell
- Easier to create modded campaigns
- Bring typical Wolf and JF mechs from GBL to 31stCC (Phantom, Vixen, Linebacker, ...)
- Ability to configure special case mechs, like the underwater Executioner
This is a work in progress, its main purpose is to prove that MechVM and DosBox can work together well. Later versions will have more text, and perhaps better graphics. I do not yet know how I will treat video and music in the shell.
MechVM Update
Moderator: Skyfaller
- Skyfaller
- Clan 1st MechWarrior
- Posts: 1017
- Joined: Sat Apr 12, 2008 2:58 am
- Location: Germany
- Contact:
MechVM Update
- Attachments
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- Launching the shell from MechVM
- MechVm-calling-DosBox-1.png (15.41 KiB) Viewed 7500 times
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- MechVM shell will call DosBox
- MechVm-calling-DosBox-2.png (351.59 KiB) Viewed 7501 times
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- MW2 sim running in DosBox
- MechVm-calling-DosBox-3.png (80.06 KiB) Viewed 7500 times
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- MechVM already knows whether a mission succeeded or not
- MechVm-calling-DosBox-4.png (351.48 KiB) Viewed 7502 times
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- Launching into the next mission
- MechVm-calling-DosBox-5.png (351.77 KiB) Viewed 7500 times
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- The sim shows these splash screens
- MechVm-calling-DosBox-6.png (285.43 KiB) Viewed 7504 times
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- Mission two
- MechVm-calling-DosBox-7.png (66.04 KiB) Viewed 7497 times
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- And again MechVM decides the user succeeded in the mission
- MechVm-calling-DosBox-8.png (351.46 KiB) Viewed 7502 times
- Skyfaller
- Clan 1st MechWarrior
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- Joined: Sat Apr 12, 2008 2:58 am
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Re: MechVM Update
Some impressions of using MechVM's shell to launch the Wolf and Jade Falcom missions using the GBL engine.
There are few things to note:
There are few things to note:
- Buildings always explode immediately after the first hit
- Insignias are flawed
- The first Jade Falcon mission is missing, but it may be possible to patch it back in
- We might be able to add special missions in the same manner (Mineshaft...)
- Attachments
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- Incubus on MacDuff
- mw2_002.png (13.12 KiB) Viewed 7372 times
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- Stone Rhino on Wotan
- mw2_004.png (22.29 KiB) Viewed 7368 times
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- Phantom on Colmar
- mw2_005.png (24.95 KiB) Viewed 7368 times
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- A lone Linebacker riding into the evening sky ...
- mw2_008.png (17.72 KiB) Viewed 7368 times
Re: MechVM Update
That is just sweet, man! Can't wait to try it out.
(BTW, Skyfaller, I like your Avatar of Alpha Trion, because I'm such a fan of Transformers G1 and... wait a minute, I might've changed the subject! )
(BTW, Skyfaller, I like your Avatar of Alpha Trion, because I'm such a fan of Transformers G1 and... wait a minute, I might've changed the subject! )
- Col.Kell
- House Steiner Archon
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Re: MechVM Update
Don't you mean PRJ instead of engine? I remember that time I discovered I could launch GBL mechs in 31stCC. I was so excited. (and i'm sure you remember me "not cheating" in style? )Skyfaller wrote:Some impressions of using MechVM's shell to launch the Wolf and Jade Falcom missions using the GBL engine.
Nice work though! Very good. And MechVM will make modding easier?
MechWarrior 2: 31stCC
- Skyfaller
- Clan 1st MechWarrior
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Re: MechVM Update
Thanks.Sapphire Wolf wrote:That is just sweet, man! Can't wait to try it out.
No, I mean using the GBL engine to play the JF and WC missions. This has the advantage that the weapons added in GBL can be used for these campaigns, too: AMS, Streak SRM. This has been reported here before ("GBL Mission Command Line").Col.Kell wrote: Don't you mean PRJ instead of engine?
Yes, at least in some cases. For example, creating new campaigns with custom mechs should be easier. MechVM could also use new shell skins for new factions. We could also discuss creating higher-resolution graphics for these skins. For some missions, the Mech Lab can be configured to support special equipment. For example, in the under water mission, torpedoes should be used instead of missiles, while AC's and Gauss rifles should be forbidden.Col.Kell wrote: And MechVM will make modding easier?