NetMech Mech Lab, first glimpse

MechVM - A MechWarrior 2 remake.

Moderator: Skyfaller

Do you think armor should be limited to twice the number of internal structure points?

Poll ended at Mon Aug 04, 2008 2:24 am

I don't think this makes sense, why limit armor when equipment is not limited?
2
33%
Stick with the traditional rule, for compatibility with existing and stock mechs.
3
50%
It must be like the official rules say!
0
No votes
Who cares?
1
17%
 
Total votes: 6

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Skyfaller
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NetMech Mech Lab, first glimpse

Post by Skyfaller »

This is a first look at a new Mech Lab. It currently knows 155 weapons, not all of
which can be used (and exported) to MW2. When finished, you may select mech
sections in the viewport and assign weapons to sections by a simple click. No
more "Assign criticals", or "Unassigned criticals detected". Once you're done, you
simply export the design to NetMech.

http://members.tripod.com/demolishun/pr ... c_rpg.html:
"I want to build mechs that walk 10kph but have 75 tons of armor."
I think this is reasonable, and it's certainly possible. Remember how often you
reconfigure mechs, only to find out 1 ton is still unused and can't be assigned?
If we ignore this rule, you may fill up the rest with as much armor as you like.
And why not, after all, you can mount any number of weapons to a section, so
why not armor? I'd like to hear your opinion on this.
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Sir MMPD Radick
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Re: NetMech Mech Lab, first glimpse

Post by Sir MMPD Radick »

Nice work!

I am not so sure about the 10kph mech tho, i think it is not a good idea to break from what mech2 was designed to do, especially because of the numerous mechs that do not do this. The main thing I am concerned about is if it strays too far a new cheat detector would be hard pressed to show which is legit. imo, but I could be wrong.
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Re: NetMech Mech Lab, first glimpse

Post by Kylepowers »

Nice but question is this part of the mech extractor program and if it is how do you get to it is it under the mech bay tab?
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Re: NetMech Mech Lab, first glimpse

Post by Skyfaller »

It's all in MechVM.

The mech lab is far from complete. I was busy with other stuff lately. In order to see the MechLab, or what exists of it yet, you have to import mechs from a Mech CD or from NetMech ("Import" button in the toolbar). Then you can enter the Mech Lab and you should see the mechs that were imported. You can't edit anything yet, you just get to see walking mechs and a long list of weapons. The last version I posted online is far from current, so I'm not sure what you get.

I started implementing a sim, but all you get yet are the imported mechs walking in the air if you click "Game". I currently focus on creating automated installers and deciphering the 2D shell screen format.
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Re: NetMech Mech Lab, first glimpse

Post by Skyfaller »

Continued working on this. The idea is that you assign armor by dragging a slider, rather than allocating armor points and then assigning them to a section. In MechVM, you assign armor points, and MechVM computes how much tonnage armor takes.

Next, I have to teach MechVM that some of these options require criticals. The required criticals are supposed to be auto-allocated by MechVM. Once all of that is wired into MechVM, I'll need to write exporters for MW2, with all the quirks of the MEK file formats.
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Equipment options in MechVM
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Sir MMPD Radick
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Re: NetMech Mech Lab, first glimpse

Post by Sir MMPD Radick »

wow, very nice!
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And the tongue is a fire, a world of iniquity: so is the tongue among our members, that it defileth the whole body. Out of the same mouth proceedeth blessing and cursing. My brethren, these things ought not so to be.
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Re: NetMech Mech Lab, first glimpse

Post by Col.Kell »

Awesome job, Skyfaller! That imo looks far better and cleaner than the current 31stCC/GBL/Mercs mech labs! Congrats! :D
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Re: NetMech Mech Lab, first glimpse

Post by Slavick Kell »

Wow skyfaller this looks pretty cool :)
so is this MechVM supposed to be like a MW2 remake?
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Re: NetMech Mech Lab, first glimpse

Post by Skyfaller »

Sir MMPD Radick wrote:wow, very nice!
Col.Kell wrote:Awesome job, Skyfaller! That imo looks far better and cleaner than the current 31stCC/GBL/Mercs mech labs! Congrats! :D
Slavick Kell wrote:Wow skyfaller this looks pretty cool :)
Thanks!

I figured that a new Mech editor would be a good thing to have for a number of reasons, we'll see how it turns out.
Slavick Kell wrote: so is this MechVM supposed to be like a MW2 remake?
A MW2 remake is my goal for MechVM, but I don't know if I will be able to complete it. There's so much work to be done, I have far less time for this than I wish I had, and the competition is light years ahead. But MechVM will be completely free and libre and it's fun to make.
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Re: NetMech Mech Lab, first glimpse

Post by Col.Kell »

A mech editor? You mean like a tool that alows you to edit the skins of mechs? Or import your own geometry? That would be cool! :)
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