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Titanium Trilogy Mods

Posted: Tue Jun 30, 2009 2:03 am
by Skyfaller
This thread links to the best mods for Titanium Trilogy produced so far. Rather than stickying a number of threads, I'd like to link to them from here. Please post your opinion in the respective threads.

Viewing Distance Mod:
If bots that start firing before you can even see them anger you, try this mod.

Resolution changer:
You may change the game resolution to any legal resolution in Titanium Trilogy. The catch is that you have to disable targetting at the start of any mission.

Jade Falcon Campaign mod:
Changes the mechs you encounter in the Jade Falcon campaign. Adds some of the GBL mechs and some IIC variants to the Jade Falcon Campaign.

MechVM (latest version, FAQ):
My own Mw2 and MW3 swiss army knife. Most useful for installing MW2, extracting & converting files and making mods.

Re: Titanium Trilogy Mods

Posted: Sat Apr 03, 2010 12:59 pm
by Echo911
do you have one that can fix the textures so they look like the older MW2 31st DOS, GBL and Mercs

Re: Titanium Trilogy Mods

Posted: Sat Apr 03, 2010 1:52 pm
by Skyfaller
I do not have a downgrade to the Titanium Trilogy textures, but you can slightly improve the textures. Check the Nvidia Control Panel (or ATI equivalent). Create/edit a profile for Titanium Trilogy and experiment with the Antialising settings.

Re: Titanium Trilogy Mods

Posted: Sun Apr 04, 2010 6:06 am
by Echo911
Skyfaller wrote:I do not have a downgrade to the Titanium Trilogy textures, but you can slightly improve the textures. Check the Nvidia Control Panel (or ATI equivalent). Create/edit a profile for Titanium Trilogy and experiment with the Antialising settings.
ok thank you

Titanium Trilogy Mods

Posted: Sat Jun 08, 2019 1:55 pm
by EddieSGophy
Do you think your AI Params mod will work with update 2, or would it be best to wait for an update to your mods?

Nice work on these btw

Titanium Trilogy Mods

Posted: Mon Aug 12, 2019 3:41 am
by KamTada
Hey Im taking a stab at making my own version of the holm map, and Id like to inklude the UPK mod and a silage silo mod based on said UPK, as well as a straw power plant. What do I need to do to get the things inkluded and placeable in the map editor?