MW2:31stCC - Titanium trilogy - Jade Falcon Campaign Mod

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MW2:31stCC - Titanium trilogy - Jade Falcon Campaign Mod

Post by Skyfaller » Sun May 31, 2009 12:01 pm

When I realized that the Titanium Trilogy MW2:GBL's MW2.PRJ contains
all files for the 31stCC missions as well as almost all GBL and Mercs
mechs, it struck me that this could be used to mod the 31stCC campaign
to include far more mechs. It turned out that Mechs specific to Clans
Wolf and Jade Falcon could be activated, like the Phantom and
Linebacker (Wolf), as well as the Vixen (Jade Falcon). Moreover, many
Mechs from MW2:Mercs could be used to produce to IIC variants:

Commando IIC (TRO 3060), Orion IIC (TRO 3060), Highlander IIC (TRO 3060),
Urbanmech IIC (TRO 3060), Hunchback IIC (TRO 3058), Corvis (TRO 3060)

Although most of these IIC variants are in Technical Readout 3060, they
have been in use long before that, and merely weren't included in
earlier Technical Readouts. The modded mission Iron Piston lets you fight
Kell Hounds fielding Inner Sphere Mechs.

The intention was to make the missions harder to play because you encounter
heavier opposition, but also to make it more interesting, as the opposition
is more varied. The mechs for each faction were rebalanced to use more
typical mechs. For example, Wolf uses 13 Kit Foxes in the original Jade
Falcon campaign, although the Kit Fox is a rare sight outside Clan Jade
Falcon.

This is the first part of the mod, which applies to the Clan Jade Falcon
campaign of MW2:31stCC. You need MW2:31stCC and MW2:GBL, both as
Titanium Trilogy versions. It might be interesting to make a similar mod
for GBL, because it would be possible to use Mercs' Inner Sphere mechs
for that, but Titanium GBL already has a few of such changes.

Many thanks to Col. Kell and quota4stupid, whose research helped me
in making this mod.

Later versions of this mod might include fog for some missions.
Also, unfortunately, I was not able to activate the Kell Hound insignia
for the Mechs in Morges. This may also be fixed in a new version.

Please let me know if it works for you. I hope you like it.
List of Mission Changes
1 - Silent Thunder - pink - Destroy HPG uplink:
- PINKENS1: Kit Fox => Phantom
- PINKENS2: Kit Fox => Linebacker
- PINKENS3: Kit Fox => Clint IIC
(Assign Vixen as default mech? See SDSC tag in BWD files)
(Is there are a table of configurable mechs in the BWD somewhere?)
(Increase Turret Gunnery skill/aggressiveness)
(Increased viewing distance)

2 - Arkham Bridge - green - Defend industrialplex:
- GREEENS1: Stormcrow
- GREEENS2: Kit Fox => Phantom
- GREEENS4: Kit Fox => Jenner IIC
- GREEENS5: Kit Fox => Hunchback IIC
- GREEENS5: Kit Fox
(Increased viewing distance)

3 - Mirror Cage - red - Destroy Wolf dropship:
- RED_ENS1: Firemoth
- RED_ENS1: Kit Fox => Clint IIC
- RED_ENS3: Jenner IIC
- RED_ENS4: Jenner IIC => Phantom
- RED_ENS2: Stormcrow => Corvis
- RED_ENS2: Kit Fox => Linebacker
(Increased viewing distance)

4 - Bone Machine - fuchsia - Defend Firebase:
- FUCHENS1: Hellbringer
- FUCHENS2: Summoner => Naga
- FUCHENS2: Jenner IIC
- FUCHENS3: Nova => Linebacker
- FUCHENS3: Stormcrow
- FUCHENS5: Kit Fox => Urbanmech IIC
- FUCHENS5: Firemoth => Commando IIC
(Fog would be cool in this mission)
(Increased viewing distance)

5 - JF Trial 1 - cind:
- Player's mech: Stormcrow => Vixen
- CINDENS1: Hellbringer
- CINDENS2-6: Timber Wolf => Summoner

6 - Bouk Obelisk - rust - Ambush on MacDuff:
- RUSTENS1: Firemoth
- RUSTENS1: Stormcrow
- RUSTENS2: Mad Dog
- RUSTENS2: Jenner IIC => Commando IIC
- RUSTENS2: Jenner IIC => Corvis
- RUSTENS4: Nova
- RUSTENS4: Rifleman IIC

7 - Umber Wall - umbe - Escort hovertrain:
- 8 Gun Ships
- UMBEENS1: Jenner IIC (considered a Phantom here, but jump jets are
needed to cushion falling from the cliff)
- UMBEENS2: Stormcrow => Timber Wolf
- UMBEENS2: Dire Wolf
(Increased viewing distance)
(Red fog would be cool here, everything beyond 600m should vanish in a red veil)

8 - Rogue Chariot (tan_) - Destroy Heat Sink Array:
- TAN_ENS7: Firemoth ==> Turret (schwierig, weil 2 Turrets in einem Stern...?)
- TAN_ENS7: Firemoth ==> Turret (ORANENT2)
- 4 Wolf Tanks
- TAN_ENS1: Stormcrow
- TAN_ENS1: Hellbringer => Highlander IIC
- TAN_ENS2: Nova
- 3 Wolf Tanks
(Increased viewing distance)

9 - Trial 2 - heid:
- Warhammer IIC
- Gargoyle

10 - Plum Wine - plum - Prevent command staff escape:
- PLUMENS5: Jenner IIC => Linebacker
- PLUMENS5: Stormcrow => Corvis
- PLUMENS1: Timber Wolf
- PLUMENS2: Summoner
- PLUMENS3: Kit Fox => Jenner IIC
- PLUMENS3: Nova => Hunchback IIC
- PLUMENS4: Mad Dog
- PLUMENS6: Hellbringer

11 - Rust Heart - whit - Escort in Chrystal Desert:
- WHITENS1: Timber Wolf
- WHITENS1: Nova => Gargoyle
- WHITENS2: Stormcrow => Orion IIC
- WHITENS2: Marauder IIC
(Fog would be cool here, with viewing distance maximized)

12 - Trial 3 - jill:
- Player's Mech: Kit Fox
- JILLENS1: Summoner
- JILLENS2: Warhawk

13 - Armor Veil - puce - Defend Airbase:
- PUCEENS1: Stormcrow
- PUCEENS1: Nova
- PUCEENS2: Stormcrow => Linebacker
- PUCEENS2: Nova => Phantom
- PUCEENS3: Mad Dog
- PUCEENS3: Hellbringer
- PUCEENS4: Mad Dog => Naga
- PUCEENS4: Hellbringer => Timber Wolf
- PUCEENS5: Rifleman IIC
- PUCEENS5: Summoner
(Problems when using non-standard star mates here?)

14 - Iron Piston - blon - City defense - Kell Hound Variant:
- BLONENS1: Firemoth => I.S. Tarantula
- BLONENS9: Battlemaster IIC => I.S. Atlas (std 3025 config, good for city fighting)
- BLONENS2: Kit Fox => I.S. Assassin (3050)
- BLONENS4: Kit Fox => I.S. Battle Hawk
- BLONENS3: Mad Dog => QKD-5K Quickdraw
- BLONENS5: Hellbringer => I.S. Stalker (3050)
- BLONENS6: Nova => I.S. Bombardier (Convert MechWarrior to be a Kell Hound)
- BLONENS7: Marauder IIC => Cyclops
- BLONENS8: Rifleman IIC => Victor (nasty city fighter!)
(Takes place on Morges, more than two thirds are IS Kell Hounds!)
(The TT engine allows to use IS weapons, chassis and configs here)
(Need to convert and use Kell Hound insignia, check NAIS if necessary, STAR tag in *SCN1.BWD files?)
(Is there a table defining the factions somewhere in the BWD?)
(Problems when zooming in/out?)

15 - Bronze Anvil - bron - Prevent staff escape:
- 4 Tanks
- 2 Helicopters
- 2 Aircraft
- BRONENS2: BattleMaster IIC
- BRONENS1: Dire Wolf
- BRONENS3: Battlemaster IIC => Awesome
- BRONENS3: Jenner IIC => Catapult

16 - mary:
- Player's Mech: Firemoth
- MARYENS1: Marauder IIC
- MARYENS2-6: Dire Wolf
Attachments
mw2-31stcc-tt-mod-2009-04-26.zip
(38.43 KiB) Downloaded 372 times
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Re: MW2:31stCC - Titanium trilogy - Jade Falcon Campaign Mod

Post by Col.Kell » Mon Jun 01, 2009 6:26 pm

I downloaded it to look at the .bwds. Great work! I wish I had a copy of Titanium about now, I'd love to play this. :mrgreen:

Could you by any chance get a few screenshots?
Many thanks to Col. Kell and quota4stupid, whose research helped me
in making this mod.
You're welcome, but, what did I do? :) was it the GPS.d tags?
MechWarrior 2: 31stCC
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Re: MW2:31stCC - Titanium trilogy - Jade Falcon Campaign Mod

Post by Skyfaller » Wed Jun 03, 2009 1:36 pm

Col.Kell wrote:I downloaded it to look at the .bwds. Great work! I wish I had a copy of Titanium about now, I'd love to play this. :mrgreen:

Could you by any chance get a few screenshots?
Done
Col.Kell wrote:
Many thanks to Col. Kell and quota4stupid, whose research helped me
in making this mod.
You're welcome, but, what did I do? :) was it the GPS.d tags?
I used this list and your FEFF stamp to include mech configs outside the MW2.PRJ from the GPS tag. I spent more time researching mech replacements than I spent on technical aspects.
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