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A New Game. What's Legal And What's Not?

Posted: Sun Nov 30, 2008 7:23 pm
by Col.Kell
Hello to all.

I am working on a new game called "Beta VII: The Rebelion".

This game is supposed to be set in the timeframe of the rebelion against the DC on the planet Beta VII. I am thinking along the lines that the player will be a Draconis MP (or the like) cut off from his counter-insurgent unit, alone, and facing the wrath of the Beta VII rebels and rioters while fighting through a series of levels.

The setup and style of the game I am hoping will be kinda like the old game DOOM. Only less violent and evil.

But my question is, how far deep can I embed the MechWarrior2 theme into this game without getting into any legal trouble?
-Can I use the name Beta VII?
-Can I use MW2/Merc geometry?
-Can I use any of the music?
-Can I use any of the MW2/Merc military insignia?
-Can I use any of the names like "Battlemech", or any of the names asigned to certain mechs?

Appriciate the help.

If anyone would like to give out some suggestions on what the game could be like, let me know. :)

Re: A New Game. What's Legal And What's Not?

Posted: Sun Nov 30, 2008 7:28 pm
by Col.Kell
P.S., here is a sample game startup sreen, may or may not be final:
BETA VII: THE REBELION startup screen.
BETA VII: THE REBELION startup screen.
BETA7.JPG (130.53 KiB) Viewed 10807 times

Re: A New Game. What's Legal And What's Not?

Posted: Sun Nov 30, 2008 8:02 pm
by Sir MMPD Radick
Basically I would just not use any of mech2's stuff in the game. You may not get caught as some games have already done that, but it still is under copyright and could get you in trouble eventually.

Re: A New Game. What's Legal And What's Not?

Posted: Mon Dec 01, 2008 7:10 am
by Col.Kell
What about geometry? Are clusters of dots and planes illegal to use too? :?

Re: A New Game. What's Legal And What's Not?

Posted: Mon Dec 01, 2008 10:14 pm
by Col.Kell
And another thing, I don't want to distribute such a game for profit, but I'd want to put it up in many places online for download and free of charge. You know, just for fun.

I am guessing geometry would be okay to use, I have seen pictures online and music and such that were (C), but there seems to be nothing on these 3D shapes and they look like they are up for grabs.

Re: A New Game. What's Legal And What's Not?

Posted: Mon Dec 01, 2008 10:44 pm
by allmhuran
Do you mean taking specific constructs like mech designs? Those are definitely copyrighted. FASA itself had huge problems with the Warhammer model and a few others.

Re: A New Game. What's Legal And What's Not?

Posted: Wed Dec 03, 2008 7:44 am
by Col.Kell
Do you mean taking specific constructs like mech designs? Those are definitely copyrighted. FASA itself had huge problems with the Warhammer model and a few others.
I'm thinking of a simple FPS type of game, a mech would be a big, big enemy for a soldier to take on. When I was talking about geometry, I was thinking of geometry such as mesas, nuke plants, MBTs, buildings, some scenery and civilian vehicles, etc.
Although, a mech boss-battle doesn't sound too bad... but I'd have to come up with a new chassis as to not violate any laws.

Re: A New Game. What's Legal And What's Not?

Posted: Wed Dec 03, 2008 11:25 am
by Sir MMPD Radick
answer is yes pretty much taking anything from mech2 is a volation of copyright.

Re: A New Game. What's Legal And What's Not?

Posted: Wed Dec 03, 2008 3:44 pm
by Col.Kell
*Scraps blueprint*
And that spells the death of this thread.

Re: A New Game. What's Legal And What's Not?

Posted: Thu Dec 04, 2008 4:59 am
by allmhuran
Actually I think you can get away with mesas, generic buildings, etc, becuase they are generic.