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Inner Workings of MW2.PRJ

Posted: Wed Jun 04, 2014 5:16 am
by VLunarFangV
So I got my hands on an old copy of Skyfaller's MechVM and exported the entire contents of MW2.PRJ. Now I can safely say I have the files but I have no idea what half of them do. So I'll catalogue what each of them do as I figure them all out.

Known file types:
.WTB - Model files
.MEK - Mech construct layouts

Possible file types, need to be confirmed:
.AIT - Mission types
.3DI - Animations
.CPI - Mech cockpit manager
.XEL - Ingame sprites - Jumpjet clouds, fire, etc.
.FNT - Font types
.HDI - Mech wireframe in HUD
.MUS - Music files

Unknown file types:
.BWD - This does sound familiar, I don't know where though.
.TBL
.MGI
.COL
.MTB
.SHP
.SFL
.TBL
.XXT
.XYC
.RLC

Re: Inner Workings of MW2.PRJ

Posted: Fri Jun 13, 2014 3:28 am
by Skyfaller
Hi VLunarFangV,

You can find information on various file formats in the binary subfolder:
viewforum.php?f=31

Of particular importance are the BWD files (Binay WorlD):
viewtopic.php?f=31&t=406

In order to extract information or manipulate the files in a meaningful way, you need knowledge of hex editing, and programming skills can be useful.

Re: Inner Workings of MW2.PRJ

Posted: Sun Jul 13, 2014 7:24 pm
by VLunarFangV
Skyfaller wrote:Hi VLunarFangV,

You can find information on various file formats in the binary subfolder:
viewforum.php?f=31

Of particular importance are the BWD files (Binay WorlD):
viewtopic.php?f=31&t=406

In order to extract information or manipulate the files in a meaningful way, you need knowledge of hex editing, and programming skills can be useful.
I JUST learn of this page now? Urgh...
I guess this could also be the kick in the teeth to go learn some languages, hex included.