Inner Workings of MW2.PRJ
Posted: Wed Jun 04, 2014 5:16 am
So I got my hands on an old copy of Skyfaller's MechVM and exported the entire contents of MW2.PRJ. Now I can safely say I have the files but I have no idea what half of them do. So I'll catalogue what each of them do as I figure them all out.
Known file types:
.WTB - Model files
.MEK - Mech construct layouts
Possible file types, need to be confirmed:
.AIT - Mission types
.3DI - Animations
.CPI - Mech cockpit manager
.XEL - Ingame sprites - Jumpjet clouds, fire, etc.
.FNT - Font types
.HDI - Mech wireframe in HUD
.MUS - Music files
Unknown file types:
.BWD - This does sound familiar, I don't know where though.
.TBL
.MGI
.COL
.MTB
.SHP
.SFL
.TBL
.XXT
.XYC
.RLC
Known file types:
.WTB - Model files
.MEK - Mech construct layouts
Possible file types, need to be confirmed:
.AIT - Mission types
.3DI - Animations
.CPI - Mech cockpit manager
.XEL - Ingame sprites - Jumpjet clouds, fire, etc.
.FNT - Font types
.HDI - Mech wireframe in HUD
.MUS - Music files
Unknown file types:
.BWD - This does sound familiar, I don't know where though.
.TBL
.MGI
.COL
.MTB
.SHP
.SFL
.TBL
.XXT
.XYC
.RLC