Build-A-Mech

A section featuring all of Kell's projects and files.
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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell »

Skyfaller, I must confess, I was wrong; you CAN import WTBs from the other MW2 games, look at this pix below and tell me what you think this looks like:
Awesome head on Marauder Chassis.
Awesome head on Marauder Chassis.
Awesome.gif (23.31 KiB) Viewed 40182 times
At the time I did not realize that the PRJ would react badly when MechVM replaced a file with a new file larger than the original. But the problem is that most Mercs chassis and limbs are much larger in data size then 31cc, but the Awesome head was actualy smaller than the Marauder head, so that worked out just fine.

There are also some pretty cool shipshapes, buildings, and other mechs and stuff that are in the Merc's PRJ that could be used in 31cc, that opens a whole new field of mod options! :D
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Skyfaller
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Re: Build-A-Mech

Post by Skyfaller »

Sorry to hear that you are running into trouble with replacing files with larger files. The current solution to this is little more than a hack which works in some cases. I can take a look if I there's a bug, but it may well be that adding files cleanly requires rebuilding the entire PRJ. Probably doable, but not fun. However, this would also solve adding files.

One question about the Awesome/Marauder hybrid: what does it look like in normal viewing mode? This might give clues about how texturing works. Do you see a normal camo texture? Please post a screenshot.
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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell »

Here are those pix you requested Skyfaller:
mw20000.gif
mw20000.gif (31.16 KiB) Viewed 39386 times
mw20001.gif
mw20001.gif (54.23 KiB) Viewed 39385 times
I have no clue why the Diamond Shark logo is wrapped around where the guns should be.(???)
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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell »

New mech

This is a Catapult on a Timberwolf chassis, I thought they would compliment each other real well.
Catapult0.gif
Catapult0.gif (20.54 KiB) Viewed 39364 times
Catapult1.gif
Catapult1.gif (49.08 KiB) Viewed 39365 times
Okay, Skyfaller, I have a theory about these odd textures. Could it be that the game does not select certain .XELs by name, but by the XELs location on the PRJ?
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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell »

In other custom chassis related news, I have been able to use NIAS mechs in Mercs without the use of the NIAS shell, all I did was replace any mech .BWD in the .PRJ with an NIAS BWD with equal or lesser size. And then I just play the mech that had it's BWD replaced. I would like to learn how to edit BWD's to move/rotate mech pieces, can you show me how-to Skyfaller?
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Re: Build-A-Mech

Post by Skyfaller »

Did my second post on this thread answer your question sufficiently?
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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell »

Thanks Sky, this will help in making some NAIS style mech BWDs. I'll get into it shortly.
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Re: Build-A-Mech

Post by Archon »

make me a night gyr or turkina. go now!
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Re: Build-A-Mech

Post by Sir MMPD Radick »

Heh, a Falcon through and through. ;)
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Col.Kell
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Re: Build-A-Mech

Post by Col.Kell »

make me a night gyr or turkina
Say Archon, if you want those mechs, you gotta put up some referance pix for me and be patient for the BWD. I'll try a challenge, but remember I'm still learning. :)
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