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Pepsi-Wolf
House Steiner Hauptmann
House Steiner Hauptmann
Posts: 549
Joined: Thu Jan 24, 2008 9:28 am
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My Turn

Post by Pepsi-Wolf »

Pew Pew Cyril!


Weapon Attack Phase
-------------------

Weapons fire for Bane BE-LRM (WP-Cyril)
LRM 15 at Mad Dog D-UK (Pepsi-Wolf); needs 8, rolls 7 : misses.
LRM 15 at Mad Dog D-UK (Pepsi-Wolf); needs 8, rolls 9 : 12 missile(s) hit.
Mad Dog D-UK (Pepsi-Wolf) takes 5 damage to RL. 18 Armor remaining.
Mad Dog D-UK (Pepsi-Wolf) takes 5 damage to RT. 2 Armor remaining.
Mad Dog D-UK (Pepsi-Wolf) takes 2 damage to RA. 14 Armor remaining.
LRM 15 at Mad Dog D-UK (Pepsi-Wolf); needs 8, rolls 12 : 9 missile(s) hit.
Mad Dog D-UK (Pepsi-Wolf) takes 5 damage to LA. 11 Armor remaining.
Mad Dog D-UK (Pepsi-Wolf) takes 4 damage to RT. Armor destroyed, 12 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
LRM 15 at Mad Dog D-UK (Pepsi-Wolf); needs 8, rolls 8 : 12 missile(s) hit.
Mad Dog D-UK (Pepsi-Wolf) takes 5 damage to RA. 9 Armor remaining.
Mad Dog D-UK (Pepsi-Wolf) takes 5 damage to CT. 4 Armor remaining.
Mad Dog D-UK (Pepsi-Wolf) takes 2 damage to LL. 10 Armor remaining.

Weapons fire for Shogun C SHG-C (Pepsi-Wolf)
ER PPC at Bane BE-LRM (WP-Cyril); needs 6, rolls 8 : hits LT
Bane BE-LRM (WP-Cyril) takes 15 damage to LT. 15 Armor remaining.
LRM 20 at Bane BE-LRM (WP-Cyril); needs 6, rolls 6 : 12 swarm missile(s) hit.
Bane BE-LRM (WP-Cyril) takes 5 damage to RL. 36 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 5 damage to LL. 30 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to RT. 14 Armor remaining.
8 missiles continue.
LRM 20 at Night Gyr D (WP-Cyril); needs 8, rolls 5 : misses.
8 missiles continue.
LRM 20 at Komodo IIC KIM-IIC (WP-Cyril); needs 9, rolls 11 : 8 swarm missile(s) hit.
Komodo IIC KIM-IIC (WP-Cyril) takes 5 damage to LT. Armor destroyed, 12 Internal Structure remaining
Critical hit on LT. Roll is 11; 2 locations.
<<<CRITICAL HIT>>> on Engine.
<<<CRITICAL HIT>>> on Double Heat Sink.
Komodo IIC KIM-IIC (WP-Cyril) takes 3 damage to LL. 23 Armor remaining.
LRM 20 at Bane BE-LRM (WP-Cyril); needs 6, rolls 8 : 16 swarm missile(s) hit.
Bane BE-LRM (WP-Cyril) takes 5 damage to LT. 10 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 5 damage to CT. 39 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 5 damage to LL. 25 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 1 damage to RT. 13 Armor remaining.
4 missiles continue.
LRM 20 at Night Gyr D (WP-Cyril); needs 8, rolls 8 : 4 swarm missile(s) hit.
Night Gyr D (WP-Cyril) takes 4 damage to LL. 9 Armor remaining.
Streak SRM 6 at Bane BE-LRM (WP-Cyril); needs 8, rolls 5 : fails to achieve lock.
Streak SRM 6 at Bane BE-LRM (WP-Cyril); needs 8, rolls 10 : 6 missile(s) hit.
Bane BE-LRM (WP-Cyril) takes 2 damage to RA. 22 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to LA. 30 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to LL. 23 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to LT. 8 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to CT. 37 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to LL. 21 Armor remaining.

Weapons fire for Summoner I (WP-Cyril)
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 4, rolls 11 : hits (using Left Side table) HD
Mad Dog D-UK (Pepsi-Wolf) takes 8 damage to HD. 1 Armor remaining.
Pilot of Mad Dog D-UK (Pepsi-Wolf) "Siona" takes 1 damage.
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 4, rolls 6 : hits (using Left Side table) LL
Mad Dog D-UK (Pepsi-Wolf) takes 8 damage to LL. 2 Armor remaining.
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 4, rolls 5 : hits (using Left Side table) CT
Mad Dog D-UK (Pepsi-Wolf) takes 8 damage to CT. Armor destroyed, 16 Internal Structure remaining
Critical hit on CT. Roll is 7; no effect.
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 4, rolls 11 : hits (using Left Side table) LL
Mad Dog D-UK (Pepsi-Wolf) takes 8 damage to LL. Armor destroyed, 8 Internal Structure remaining
Critical hit on LL. Roll is 7; no effect.
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 4, rolls 7 : hits (using Left Side table) RT
Mad Dog D-UK (Pepsi-Wolf) takes 8 damage to RT. 4 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 4, rolls 5 : hits (using Left Side table) LT
Mad Dog D-UK (Pepsi-Wolf) takes 8 damage to LT. <<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Left Arm blown off.
Mad Dog D-UK (Pepsi-Wolf) has taken 2 engine hits this round.
Checking for engine explosion on 12, roll is 5.
Engine safety systems remain in place.

1 damage transfers to CT.
Critical hit on LT. Roll is 7; no effect.
Mad Dog D-UK (Pepsi-Wolf) takes 1 damage to CT. 15 Internal Structure remaining
Critical hit on CT. Roll is 11; 2 locations.
<<<CRITICAL HIT>>> on Standard Gyro.
<<<CRITICAL HIT>>> on Engine.
*** Mad Dog D-UK (Pepsi-Wolf) DESTROYED by engine destruction! ***
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 4, rolls 11 : hits (using Left Side table) RT
Mad Dog D-UK (Pepsi-Wolf) takes 8 damage to RT. <<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Right Arm blown off.
4 damage transfers to CT.
Critical hit on RT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on LB 10-X AC Ammo (10).
*** LB 10-X AC Ammo EXPLODES! 100 DAMAGE! ***
Mad Dog D-UK (Pepsi-Wolf) takes 100 damage to RT.
remaining 100 damage prevented by CASE.
Pilot of Mad Dog D-UK (Pepsi-Wolf) "Siona" takes 2 damage.

Mad Dog D-UK (Pepsi-Wolf) takes 4 damage to CT. 11 Internal Structure remaining
Critical hit on CT. Roll is 4; no effect.
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 4, rolls 9 : hits (using Left Side table) LL
Mad Dog D-UK (Pepsi-Wolf) takes 8 damage to LL. <<<SECTION DESTROYED>>>,
Critical hit on LL. Roll is 12;<<<LIMB BLOWN OFF>>> Left Leg blown off.

Weapons fire for Mad Dog D-UK (Pepsi-Wolf)
ER Medium Laser at Komodo IIC KIM-IIC (WP-Cyril); needs 5, rolls 10 : hits LA
Komodo IIC KIM-IIC (WP-Cyril) takes 7 damage to LA. 10 Armor remaining.
ER Medium Laser at Komodo IIC KIM-IIC (WP-Cyril); needs 5, rolls 6 : hits LL
Komodo IIC KIM-IIC (WP-Cyril) takes 7 damage to LL. 16 Armor remaining.
ER Medium Laser at Komodo IIC KIM-IIC (WP-Cyril); needs 5, rolls 10 : hits LA
Komodo IIC KIM-IIC (WP-Cyril) takes 7 damage to LA. 3 Armor remaining.
LB 10-X AC at Komodo IIC KIM-IIC (WP-Cyril); needs 4, rolls 6 : 6 shot(s) hit.
Komodo IIC KIM-IIC (WP-Cyril) takes 1 damage to RL. 10 Armor remaining.
Komodo IIC KIM-IIC (WP-Cyril) takes 1 damage to CT (critical). 33 Armor remaining.
Critical hit on CT. Roll is 7; no effect.
Komodo IIC KIM-IIC (WP-Cyril) takes 1 damage to RL. 9 Armor remaining.
Komodo IIC KIM-IIC (WP-Cyril) takes 1 damage to RT. 5 Armor remaining.
Komodo IIC KIM-IIC (WP-Cyril) takes 1 damage to LA. 2 Armor remaining.
Komodo IIC KIM-IIC (WP-Cyril) takes 1 damage to CT. 32 Armor remaining.
LB 10-X AC at Komodo IIC KIM-IIC (WP-Cyril); needs 4, rolls 2 : misses.

Weapons fire for Komodo IIC KIM-IIC (WP-Cyril)
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 10, rolls 11 : hits LT
Mad Dog D-UK (Pepsi-Wolf) takes 7 damage to LT.
7 damage transfers to CT.
Mad Dog D-UK (Pepsi-Wolf) takes 7 damage to CT. 4 Internal Structure remaining
Critical hit on CT. Roll is 6; no effect.
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 10, rolls 5 : misses.
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 10, rolls 8 : misses.
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 10, rolls 7 : misses.
Medium Pulse Laser at Mad Dog D-UK (Pepsi-Wolf); needs 10, rolls 7 : misses.

Weapons fire for Timber Wolf Pryde (Pepsi-Wolf)
ER Large Laser at Bane BE-LRM (WP-Cyril); needs 6, rolls 5 : misses.
LRM 20 at Bane BE-LRM (WP-Cyril); needs 6, rolls 7 : 12 swarm missile(s) hit.
Bane BE-LRM (WP-Cyril) takes 5 damage to RL (critical). 31 Armor remaining.
Critical hit on RL. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Double Heat Sink.
<<<CRITICAL HIT>>> on Double Heat Sink.
Bane BE-LRM (WP-Cyril) takes 5 damage to CT. 32 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 2 damage to RL. 29 Armor remaining.
8 missiles continue.
LRM 20 at Night Gyr D (WP-Cyril); needs 8, rolls 6 : misses.
8 missiles continue.
LRM 20 at Komodo IIC KIM-IIC (WP-Cyril); needs 7, rolls 9 : 8 swarm missile(s) hit (using Right Side table).
Komodo IIC KIM-IIC (WP-Cyril) takes 5 damage to RL. 4 Armor remaining.
Komodo IIC KIM-IIC (WP-Cyril) takes 3 damage to CT. 29 Armor remaining.
LRM 20 at Bane BE-LRM (WP-Cyril); needs 6, rolls 7 : 9 swarm missile(s) hit.
Bane BE-LRM (WP-Cyril) takes 5 damage to RL. 24 Armor remaining.
Bane BE-LRM (WP-Cyril) takes 4 damage to CT. 28 Armor remaining.
11 missiles continue.
LRM 20 at Night Gyr D (WP-Cyril); needs 8, rolls 2 : misses.
11 missiles continue.
LRM 20 at Komodo IIC KIM-IIC (WP-Cyril); needs 7, rolls 10 : 9 swarm missile(s) hit (using Right Side table).
Komodo IIC KIM-IIC (WP-Cyril) takes 5 damage to RL. Armor destroyed, 15 Internal Structure remaining
Critical hit on RL. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Lower Leg.
Komodo IIC KIM-IIC (WP-Cyril) takes 4 damage to LA. Armor destroyed, 10 Internal Structure remaining
Critical hit on LA. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on +Medium Pulse Laser.
The remaining missiles find no new target.

Weapons fire for Night Gyr D (WP-Cyril)
Large Pulse Laser at Shogun C SHG-C (Pepsi-Wolf); needs 8, rolls 7 : misses.
Medium Pulse Laser at Shogun C SHG-C (Pepsi-Wolf); needs 10, rolls 5 : misses.
LRM 20 at Shogun C SHG-C (Pepsi-Wolf); needs 10, rolls 7 : misses.

Weapons fire for Guillotine IIC GLT-IIC (Pepsi-Wolf)
ER PPC at Bane BE-LRM (WP-Cyril); needs 7, rolls 8 : hits HD
Bane BE-LRM (WP-Cyril) takes 15 damage to HD. Armor destroyed, <<<SECTION DESTROYED>>>,
*** Bane BE-LRM (WP-Cyril) DESTROYED by damage! ***
Critical hit on HD. Roll is 5; no effect.

Large Pulse Laser at Bane BE-LRM (WP-Cyril); needs 5, rolls 4 : misses.
ER Medium Laser at Bane BE-LRM (WP-Cyril); needs 9, rolls 10 : hits RA
Bane BE-LRM (WP-Cyril) takes 6 damage to RA. 16 Armor remaining.

Komodo IIC KIM-IIC (WP-Cyril) must make 2 piloting skill roll(s) (leg/foot actuator hit; 52 damage +2, weight class modifier -1).
The base target is 4 [3 (Base piloting skill) + 1 (leg/foot actuator hit)].
Roll #1, (leg/foot actuator hit); needs 4, rolls 11 : succeeds.
Roll #2, (52 damage +2, weight class modifier -1); needs 5, rolls 10 : succeeds.
Pepsi-Wolf Ward
Ego homini Lupus

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