Awesome Round

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Pepsi-Wolf
House Steiner Hauptmann
House Steiner Hauptmann
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Awesome Round

Post by Pepsi-Wolf »

Weapon Attack Phase
-------------------

Weapons fire for Executioner F (WP-Cyril)
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 7 : hits LT
Nova S (Pepsi-Wolf) takes 7 damage to LT. 9 Armor remaining.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 8 : hits CT
Nova S (Pepsi-Wolf) takes 7 damage to CT. 16 Armor remaining.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 7 : hits CT
Nova S (Pepsi-Wolf) takes 7 damage to CT. 9 Armor remaining.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 7 : hits LL
Nova S (Pepsi-Wolf) takes 7 damage to LL. 13 Armor remaining.

Weapons fire for Dire Wolf D (Pepsi-Wolf)
ER PPC at Wotan Prime (WP-Cyril); needs 6, rolls 5 : misses.
ER PPC at Wotan Prime (WP-Cyril); needs 6, rolls 10 : hits HD
Wotan Prime (WP-Cyril) takes 15 damage to HD. Armor destroyed, <<<SECTION DESTROYED>>>,
*** Wotan Prime (WP-Cyril) DESTROYED by damage! ***
Critical hit on HD. Roll is 4; no effect.

Ultra AC/20 at Wotan Prime (WP-Cyril); needs 8, rolls 3 : misses.
Large Pulse Laser at Wotan Prime (WP-Cyril); needs 6, rolls 8 : hits RT
Wotan Prime (WP-Cyril) takes 10 damage to RT. 11 Armor remaining.
Medium Pulse Laser at Wotan Prime (WP-Cyril); needs 6, rolls 6 : hits CT
Wotan Prime (WP-Cyril) takes 7 damage to CT. 23 Armor remaining.
Medium Pulse Laser at Wotan Prime (WP-Cyril); needs 6, rolls 5 : misses.
ER Medium Laser at Wotan Prime (WP-Cyril); needs 8, rolls 8 : hits RT
Wotan Prime (WP-Cyril) takes 7 damage to RT. 4 Armor remaining.
ER Medium Laser at Wotan Prime (WP-Cyril); needs 8, rolls 7 : misses.
ER Medium Laser at Wotan Prime (WP-Cyril); needs 8, rolls 7 : misses.
ER Medium Laser at Wotan Prime (WP-Cyril); needs 8, rolls 5 : misses.

Weapons fire for Night Gyr E (WP-Cyril)
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 3, rolls 7 : hits (using Partial cover table) LA
Nova S (Pepsi-Wolf) takes 7 damage to LA. 2 Armor remaining.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 3, rolls 10 :
Nova S suffers no damage.(RA behind cover)
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 3, rolls 6 : hits (using Partial cover table) LT
Nova S (Pepsi-Wolf) takes 7 damage to LT. 2 Armor remaining.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 3, rolls 8 : hits (using Partial cover table) LT
Nova S (Pepsi-Wolf) takes 7 damage to LT. Armor destroyed, 7 Internal Structure remaining
Critical hit on LT. Roll is 11; 2 locations.
<<<CRITICAL HIT>>> on Double Heat Sink.
<<<CRITICAL HIT>>> on Double Heat Sink.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 3, rolls 8 : hits (using Partial cover table) CT
Nova S (Pepsi-Wolf) takes 7 damage to CT. 2 Armor remaining.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 3, rolls 4 : hits (using Partial cover table) LA
Nova S (Pepsi-Wolf) takes 7 damage to LA. Armor destroyed, 3 Internal Structure remaining
Critical hit on LA. Roll is 4; no effect.
Large Pulse Laser at Nova S (Pepsi-Wolf); needs 5, rolls 5 :
Nova S suffers no damage.(RA behind cover)

Weapons fire for Night Gyr Prime (Pepsi-Wolf)
ER PPC at Night Gyr E (WP-Cyril); needs 5, rolls 6 : hits RT
Night Gyr E (WP-Cyril) takes 15 damage to RT. Armor destroyed, 13 Internal Structure remaining
Critical hit on RT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Engine.
ER PPC at Night Gyr E (WP-Cyril); needs 5, rolls 6 : hits RL
Night Gyr E (WP-Cyril) takes 15 damage to RL. <<<SECTION DESTROYED>>>,
1 damage transfers to RT.
Critical hit on RL. Roll is 4; no effect.
Night Gyr E (WP-Cyril) takes 1 damage to RT. 12 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
Ultra AC/10 at Night Gyr E (WP-Cyril); needs 7, rolls 6 : misses.

Weapons fire for Timber Wolf S (WP-Cyril)
SRM 6 at Stormcrow G (Pepsi-Wolf); needs 6, rolls 10 : 3 inferno missile(s) hit.

Target gains 6 more heat during heat phase.
SRM 6 at Stormcrow G (Pepsi-Wolf); needs 6, rolls 7 : 4 inferno missile(s) hit.

Target gains 8 more heat during heat phase.
SRM 6 at Stormcrow G (Pepsi-Wolf); needs 6, rolls 7 : 4 inferno missile(s) hit.

Target gains 8 more heat during heat phase.
SRM 6 at Stormcrow G (Pepsi-Wolf); needs 6, rolls 11 : 6 inferno missile(s) hit.

Target gains 12 more heat during heat phase.
Machine Gun at Stormcrow G (Pepsi-Wolf); needs 10, rolls 7 : misses.
Machine Gun at Stormcrow G (Pepsi-Wolf); needs 10, rolls 10 : hits LA
Stormcrow G (Pepsi-Wolf) takes 2 damage to LA. 16 Armor remaining.
Medium Pulse Laser at Stormcrow G (Pepsi-Wolf); needs 6, rolls 8 : hits CT
Stormcrow G (Pepsi-Wolf) takes 7 damage to CT. 18 Armor remaining.
Medium Pulse Laser at Stormcrow G (Pepsi-Wolf); needs 6, rolls 6 : hits RT
Stormcrow G (Pepsi-Wolf) takes 7 damage to RT. 10 Armor remaining.
Large Pulse Laser at Stormcrow G (Pepsi-Wolf); needs 6, rolls 12 : hits RA
Stormcrow G (Pepsi-Wolf) takes 10 damage to RA. 8 Armor remaining.

Weapons fire for Timber Wolf A (Pepsi-Wolf)
ER PPC at Timber Wolf S (WP-Cyril); needs 5, rolls 5 : hits RA
Timber Wolf S (WP-Cyril) takes 15 damage to RA. 9 Armor remaining.
ER PPC at Timber Wolf S (WP-Cyril); needs 5, rolls 6 : hits LL
Timber Wolf S (WP-Cyril) takes 15 damage to LL. 17 Armor remaining.
Medium Pulse Laser at Timber Wolf S (WP-Cyril); needs 7, rolls 8 : hits CT
Timber Wolf S (WP-Cyril) takes 7 damage to CT. 29 Armor remaining.
Medium Pulse Laser at Timber Wolf S (WP-Cyril); needs 7, rolls 10 : hits LT
Timber Wolf S (WP-Cyril) takes 7 damage to LT. 18 Armor remaining.

Weapons fire for Summoner I (WP-Cyril)
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 8 : hits (using Left Side table) LA
Nova S (Pepsi-Wolf) takes 7 damage to LA. <<<SECTION DESTROYED>>>,
4 damage transfers to LT.
Critical hit on LA. Roll is 11; 2 locations.
<<<CRITICAL HIT>>> on +Medium Pulse Laser.
<<<CRITICAL HIT>>> on Upper Arm.
Nova S (Pepsi-Wolf) takes 4 damage to LT. 3 Internal Structure remaining
Critical hit on LT. Roll is 7; no effect.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 5 : hits (using Left Side table) CT
Nova S (Pepsi-Wolf) takes 7 damage to CT. Armor destroyed, 5 Internal Structure remaining
Critical hit on CT. Roll is 5; no effect.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 5 : hits (using Left Side table) RA
Nova S (Pepsi-Wolf) takes 7 damage to RA. Armor destroyed, 3 Internal Structure remaining
Critical hit on RA. Roll is 2; no effect.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 9 : hits (using Left Side table) LT
Nova S (Pepsi-Wolf) takes 7 damage to LT. <<<SECTION DESTROYED>>>,
Nova S (Pepsi-Wolf) has taken 2 engine hits this round.
Checking for engine explosion on 12, roll is 3.
Engine safety systems remain in place.

*** Nova S (Pepsi-Wolf) DESTROYED by engine destruction! ***
4 damage transfers to CT.
Critical hit on LT. Roll is 4; no effect.
Nova S (Pepsi-Wolf) takes 4 damage to CT. 1 Internal Structure remaining
Critical hit on CT. Roll is 5; no effect.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 5 : hits (using Left Side table) RT
Nova S (Pepsi-Wolf) takes 7 damage to RT. 9 Armor remaining.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 5 : hits (using Left Side table) CT
Nova S (Pepsi-Wolf) takes 7 damage to CT. <<<SECTION DESTROYED>>>,
Critical hit on CT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Engine.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 7 : hits (using Left Side table) CT
Nova S (Pepsi-Wolf) takes 7 damage to CT.
Medium Pulse Laser at Nova S (Pepsi-Wolf); needs 2, rolls 6 : hits (using Left Side table) LL
Nova S (Pepsi-Wolf) takes 7 damage to LL. 6 Armor remaining.

Weapons fire for Stormcrow G (Pepsi-Wolf)
ER PPC at Timber Wolf S (WP-Cyril); needs 5, rolls 6 : hits RT
Timber Wolf S (WP-Cyril) takes 15 damage to RT. Armor destroyed, 11 Internal Structure remaining
Critical hit on RT. Roll is 5; no effect.

Weapons fire for Wotan Prime (WP-Cyril)
Streak SRM 6 at Night Gyr Prime (Pepsi-Wolf); needs 5, rolls 8 : 6 missile(s) hit.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to CT. 12 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to RA. 16 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to LT. 10 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to LA. 3 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to RT. 2 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to LL. 17 Armor remaining.
Streak SRM 6 at Night Gyr Prime (Pepsi-Wolf); needs 5, rolls 10 : 6 missile(s) hit.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to CT. 10 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to LL. 15 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to CT. 8 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to LT. 8 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to CT (critical). 6 Armor remaining.
Critical hit on CT. Roll is 4; no effect.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to RA. 14 Armor remaining.
Streak SRM 6 at Night Gyr Prime (Pepsi-Wolf); needs 5, rolls 7 : 6 missile(s) hit.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to RA. 12 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to CT. 4 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to RA. 10 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to RT. 0 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to LT. 6 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to LT. 4 Armor remaining.
Streak SRM 6 at Night Gyr Prime (Pepsi-Wolf); needs 5, rolls 7 : 6 missile(s) hit.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to RT. 14 Internal Structure remaining
Critical hit on RT. Roll is 4; no effect.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to CT. 2 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to HD. 3 Armor remaining.
Pilot of Night Gyr Prime (Pepsi-Wolf) "Eddie Haskel" takes 1 damage.
Pilot of Night Gyr Prime (Pepsi-Wolf) "Eddie Haskel" needs a 7 to stay conscious. Rolls 9 : successful!

Night Gyr Prime (Pepsi-Wolf) takes 2 damage to LL. 13 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to LA. 1 Armor remaining.
Night Gyr Prime (Pepsi-Wolf) takes 2 damage to RA. 8 Armor remaining.

Weapons fire for Nova S (Pepsi-Wolf)
Medium Pulse Laser at Timber Wolf S (WP-Cyril); needs 6, rolls 7 : hits RA
Timber Wolf S (WP-Cyril) takes 7 damage to RA. 2 Armor remaining.
Medium Pulse Laser at Timber Wolf S (WP-Cyril); needs 6, rolls 3 : misses.
Medium Pulse Laser at Timber Wolf S (WP-Cyril); needs 6, rolls 3 : misses.
Medium Pulse Laser at Timber Wolf S (WP-Cyril); needs 6, rolls 11 : hits CT (critical)
Timber Wolf S (WP-Cyril) takes 7 damage to CT (critical). 22 Armor remaining.
Critical hit on CT. Roll is 9; 1 location.
<<<CRITICAL HIT>>> on Engine.
Medium Pulse Laser at Timber Wolf S (WP-Cyril); needs 6, rolls 7 : hits LT
Timber Wolf S (WP-Cyril) takes 7 damage to LT. 11 Armor remaining.
Medium Pulse Laser at Timber Wolf S (WP-Cyril); needs 6, rolls 7 : hits RA
Timber Wolf S (WP-Cyril) takes 7 damage to RA. Armor destroyed, 7 Internal Structure remaining
Critical hit on RA. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Shoulder.
<<<CRITICAL HIT>>> on SRM 6 (Clan) Inferno Ammo (15).
*** SRM 6 (Clan) Inferno Ammo EXPLODES! 180 DAMAGE! ***
Timber Wolf S (WP-Cyril) takes 180 damage to RA. <<<SECTION DESTROYED>>>,
remaining 173 damage prevented by CASE.
Critical hit on RA. Roll is 5; no effect.
Pilot of Timber Wolf S (WP-Cyril) "Legion" takes 2 damage.
Pilot of Timber Wolf S (WP-Cyril) "Legion" needs a 3 to stay conscious. Rolls 8 : successful!

Pilot of Timber Wolf S (WP-Cyril) "Legion" needs a 5 to stay conscious. Rolls 8 : successful!


Machine Gun at Timber Wolf S (WP-Cyril); needs 10, rolls 7 : using 6 shots.
Machine Gun at Timber Wolf S (WP-Cyril); needs 10, rolls 6 : using 9 shots.
Machine Gun at Timber Wolf S (WP-Cyril); needs 10, rolls 12 : hits LL
Timber Wolf S (WP-Cyril) takes 1 damage to LL. 16 Armor remaining.
Machine Gun at Timber Wolf S (WP-Cyril); needs 10, rolls 9 : using 3 shots.

Night Gyr E (WP-Cyril) must make 2 piloting skill roll(s) and automatically fails (leg destroyed; 30 damage +1, weight class modifier -1).
Night Gyr E (WP-Cyril) falls on its front, suffering 8 damage.
Night Gyr E (WP-Cyril) takes 5 damage to LL. 23 Armor remaining.
Night Gyr E (WP-Cyril) takes 3 damage to LT. 19 Armor remaining.
Pilot of Night Gyr E (WP-Cyril) "Legion" must roll 8 to avoid damage; rolls 3 : fails.
Pilot of Night Gyr E (WP-Cyril) "Legion" takes 1 damage.
Pilot of Night Gyr E (WP-Cyril) "Legion" needs a 3 to stay conscious. Rolls 8 : successful!


Timber Wolf S (WP-Cyril) must make 1 piloting skill roll(s) (268 damage +13, weight class modifier -1).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (268 damage +13, weight class modifier -1); needs 15, rolls 9 : falls.
Timber Wolf S (WP-Cyril) falls on its right side, suffering 8 damage.
Timber Wolf S (WP-Cyril) takes 5 damage to CT. 17 Armor remaining.
Timber Wolf S (WP-Cyril) takes 3 damage to RL. 29 Armor remaining.
Pilot of Timber Wolf S (WP-Cyril) "Legion" must roll 3 to avoid damage; rolls 7 : succeeds.

Night Gyr Prime (Pepsi-Wolf) must make 1 piloting skill roll(s) (48 damage +2, weight class modifier -1).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (48 damage +2, weight class modifier -1); needs 5, rolls 6 : succeeds.

Stormcrow G (Pepsi-Wolf) must make 1 piloting skill roll(s) (26 damage +1, weight class modifier 0).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (26 damage +1, weight class modifier 0); needs 4, rolls 5 : succeeds.
Pepsi-Wolf Ward
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Pepsi-Wolf
House Steiner Hauptmann
House Steiner Hauptmann
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Re: Awesome Round

Post by Pepsi-Wolf »

Heat Phase
-------------------
Executioner F (WP-Cyril) gains 30 heat, sinks 32 heat and is now at 1 heat.
Night Gyr E (WP-Cyril) gains 43 heat, sinks 36 heat and is now at 12 heat.
Night Gyr E (WP-Cyril) needs a 4+ to avoid inferno ammo explosion, rolls 6 : avoids successfully!
Timber Wolf S (WP-Cyril) gains 73 heat, sinks 30 heat and is now at 43 heat.
Timber Wolf S (WP-Cyril) needs a 12+ to avoid inferno ammo explosion, rolls 6 : fails to avoid explosion.

*** SRM 6 (Clan) Inferno Ammo EXPLODES! 180 DAMAGE! ***
Timber Wolf S (WP-Cyril) takes 180 damage to LA. <<<SECTION DESTROYED>>>,
remaining 168 damage prevented by CASE.
Critical hit on LA. Roll is 9; 1 location.
<<<CRITICAL HIT>>> on Upper Arm.
Pilot of Timber Wolf S (WP-Cyril) "Legion" takes 2 damage.
Pilot of Timber Wolf S (WP-Cyril) "Legion" needs a 7 to stay conscious. Rolls 5 : blacks out.

Gains 30 heat and is now at 73 heat.
Timber Wolf S (WP-Cyril) automatically shuts down.
Timber Wolf S (WP-Cyril) needs a 14+ to avoid ammo explosion, rolls 6 : fails to avoid explosion.

*** SRM 6 (Clan) Inferno Ammo EXPLODES! 36 DAMAGE! ***
Timber Wolf S (WP-Cyril) takes 36 damage to LA.
remaining 36 damage prevented by CASE.
Pilot of Timber Wolf S (WP-Cyril) "Legion" takes 2 damage.
*** Timber Wolf S (WP-Cyril) DESTROYED by pilot death! ****** Timber Wolf S (WP-Cyril) PILOT BAKES TO DEATH! ***
Timber Wolf S (WP-Cyril) needs an 10 to avoid system failure, rolls a 9, fails and takes a critical hit.
<<<CRITICAL HIT>>> on +Machine Gun.
Summoner I (WP-Cyril) gains 36 heat, sinks 34 heat and is now at 9 heat.
Adding 5 heat from a fire...
Dire Wolf D (Pepsi-Wolf) gains 88 heat, sinks 44 heat and is now at 56 heat.
Dire Wolf D (Pepsi-Wolf) automatically shuts down.

Dire Wolf D (Pepsi-Wolf) must make 1 piloting skill roll(s) (reactor shutdown).
The base target is 6 [3 (Base piloting skill) + 3 (reactor shutdown)].
Roll #1, (reactor shutdown); needs 6, rolls 12 : succeeds.
Dire Wolf D (Pepsi-Wolf) needs a 14+ to avoid ammo explosion, rolls 6 : fails to avoid explosion.

*** Ultra AC/20 Ammo EXPLODES! 100 DAMAGE! ***
Dire Wolf D (Pepsi-Wolf) takes 100 damage to LT. <<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Left Arm blown off.
remaining 80 damage prevented by CASE.
Critical hit on LT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Double Heat Sink.
Pilot of Dire Wolf D (Pepsi-Wolf) "Korey" takes 2 damage.
Pilot of Dire Wolf D (Pepsi-Wolf) "Korey" needs a 5 to stay conscious. Rolls 4 : blacks out.

Dire Wolf D (Pepsi-Wolf) needs a 12 to avoid pilot damage, rolls a 3, fails and takes a hit!
Pilot of Dire Wolf D (Pepsi-Wolf) "Korey" takes 1 damage.Dire Wolf D (Pepsi-Wolf) needs an 10 to avoid system failure, rolls a 9, fails and takes a critical hit.
<<<CRITICAL HIT>>> on Foot.
Timber Wolf A (Pepsi-Wolf) gains 40 heat, sinks 40 heat and is now at 0 heat.
Night Gyr Prime (Pepsi-Wolf) gains 35 heat, sinks 40 heat and is now at 7 heat.
Stormcrow G (Pepsi-Wolf) gains 32 heat, sinks 26 heat and is now at 6 heat.

Control Rolls
-------------------

End Phase
-------------------
Heavy smoke fills 1708!
Heavy smoke fills 1713!
Pepsi-Wolf Ward
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House Steiner Hauptmann
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Re: Awesome Round

Post by Pepsi-Wolf »

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