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Pepsi-Wolf
House Steiner Hauptmann
House Steiner Hauptmann
Posts: 549
Joined: Thu Jan 24, 2008 9:28 am
Location: San Diego
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Post by Pepsi-Wolf »

Heat Phase
-------------------
???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
Blood Asp B (Pepsi-Wolf) gains 39 heat, sinks 32 heat and is now at 7 heat.
Dire Wolf D (Pepsi-Wolf) gains 93 heat, sinks 48 heat and is now at 46 heat.
Dire Wolf D (Pepsi-Wolf) automatically shuts down.
Dire Wolf D (Pepsi-Wolf) needs a 8+ to avoid ammo explosion, rolls 4 : fails to avoid explosion.

*** Ultra AC/20 Ammo EXPLODES! 100 DAMAGE! ***
Dire Wolf D (Pepsi-Wolf) takes 100 damage to LT. <<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Left Arm blown off.
Dire Wolf D (Pepsi-Wolf) has taken 2 engine hits this round.
Checking for engine explosion on 12, roll is 9.
Engine safety systems remain in place.

*** Dire Wolf D (Pepsi-Wolf) DESTROYED by engine destruction! ***
remaining 79 damage prevented by CASE.
Critical hit on LT. Roll is 7; no effect.
Pilot of Dire Wolf D (Pepsi-Wolf) "Pepsi Ward" takes 2 damage.*** Dire Wolf D (Pepsi-Wolf) PILOT BAKES TO DEATH! ***
Timber Wolf S (Pepsi-Wolf) gains 0 heat, sinks 30 heat and is now at 21 heat.
Timber Wolf S (Pepsi-Wolf) needs a 8+ to avoid inferno ammo explosion, rolls 7 : fails to avoid explosion.

*** SRM 6 (Clan) Inferno Ammo EXPLODES! 84 DAMAGE! ***
Timber Wolf S (Pepsi-Wolf) takes 84 damage to LA. <<<SECTION DESTROYED>>>,
remaining 72 damage prevented by CASE.
Critical hit on LA. Roll is 3; no effect.
Pilot of Timber Wolf S (Pepsi-Wolf) "Korey" takes 2 damage.
*** Timber Wolf S (Pepsi-Wolf) DESTROYED by pilot death! *** Gains 30 heat and is now at 51 heat.
Timber Wolf S (Pepsi-Wolf) needs a 8+ to avoid ammo explosion, rolls 10 : avoids successfully!
*** Timber Wolf S (Pepsi-Wolf) PILOT BAKES TO DEATH! ***
Howling Bear C (WP-Cyril) gains 36 heat, sinks 34 heat and is now at 2 heat.
Night Gyr A (WP-Cyril) gains 14 heat, sinks 32 heat and is now at 2 heat.
Adding 5 heat from a fire...
Summoner I (WP-Cyril) gains 43 heat, sinks 34 heat and is now at 12 heat.
Summoner I (WP-Cyril) needs a 4+ to avoid inferno ammo explosion, rolls 7 : avoids successfully!

End Phase
-------------------
Fire at 1620 goes out due to lack of fuel.
Fire at 1716 goes out due to lack of fuel.
Light smoke fills 1322.
Heavy smoke fills 1718!
Heavy smoke fills 1820!
Heavy smoke fills 1920!
Pepsi-Wolf Ward
Ego homini Lupus

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