- Ghost Bear's Legacy Titanium in super high-res (LARGE IMAGE WARNING)
Oddly enough, despite MW4's reputation for being dumbed down compared to MW2 or MW3, I find MW2 easier than MW4 in many respects:
-Heat management is much easier. A full alpha strike using the Marauder IIC's default configuration (3 ER PPCs + 4 ER Small + 2 ER Medium Pulse) inflicts about as much heat as a Timber Wolf firing double ER PPCs only in MW4 and heat bleeds away at least twice as fast. Further swinging the balance away from ballistic weapons towards energy weapons, ammo is in much smaller quantities. My preferred Dire Wolf configuration in MW4 (3 Clan Gauss rifles, 2 IS Medium Pulse Lasers, 1 Streak SRM6) held 144 rounds of gauss rifle ammo and 240 missiles, you'd have a hard time fitting that much ammo into an MW2 mech.
-Mechs turn and torso twist much better. When you do the Circle of Death in an assault mech in a heavy or assault mech, you have to work hard and fight the controls to keep the enemy in your sights and you might get only a split second to fire. In MW2 it's a lot easier to put your crosshair on a foe and keep it there.
-The AI is less aggressive. MW4 enemies were not only quicker on the attack, but seemed completely unaffected by heat and would blaze away with PPCs and large lasers with no apparent consequences.
-Weapons recharge faster, making carefully lining up for a king hit against the center torso or leg less of an issue. If you missed with PPCs in an Awesome, you were effectively disarmed for eight full seconds.
Not to say MW2 is any way inferior to MW4 (aside from technologically, being five years older), just different. I just wished I could use my preferred MW4 control scheme with it (W = throttle up, A = throttle down, S = turn left, D = turn right, mouse movement = twist and tilt, mouse1 = fire group 1, mouse2 = fire group 2 with mechs being pregrouped with heavy weapons in group 1 and secondaries in group 2). Being locked out of certain keys and forced to group weapons in-mission is annoying.