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Galuzza - Mineshaft - Excluded Map from Netmech

Posted: Sun Sep 07, 2008 3:20 am
by Sir MMPD Radick
Here you go,
Galuzza Mineshaft

Music: Backtrace by Francesco Stablum

Re: Galuzza - Mineshaft - Excluded Map from Netmech

Posted: Sun Sep 07, 2008 10:13 am
by npsbre
Very neat. Many thanks for doing it! Sure would be neat to play the map.

Re: Galuzza - Mineshaft - Excluded Map from Netmech

Posted: Sun Sep 07, 2008 2:43 pm
by Sir MMPD Radick
thanks!
Yah, I think so too, but it would be one majorly buggy map.
There are so many places to fall through that are not obvious it is not funny.

I wonder if there is a way we can fix the map?

Re: Galuzza - Mineshaft - Excluded Map from Netmech

Posted: Sat Sep 20, 2008 7:55 am
by Skyfaller
The levels are defined by simple WTB's. Here is what understand to be the main description of the map, converted to XML (SharAre1.BWD):
<BWD>
<Mech>
<BLK length = "32"/>
<Object mw2prj = "SA1BRG.WTB" num = "0" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-28000"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "1" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-28000"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "2" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-28000"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "3" rel = "1" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "S_1ENTRS.WTB" num = "4" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-28000"/>
<Object mw2prj = "S_1GRNDP.WTB" num = "5" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-28000"/>
<Object mw2prj = "SA1BRG.WTB" num = "6" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "-17749"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "7" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "-17749"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "8" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "-17749"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "9" rel = "7" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "10" rel = "-1" tx = "30536" tx = "30536" ty = "0" tz = "7000"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "11" rel = "-1" tx = "30536" tx = "30536" ty = "0" tz = "7000"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "12" rel = "-1" tx = "30536" tx = "30536" ty = "0" tz = "7000"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "13" rel = "11" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "14" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "31749"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "15" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "31749"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "16" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "31749"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "17" rel = "15" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "18" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-23536"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "19" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-23536"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "20" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-23536"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "21" rel = "19" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "22" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "-17749"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "23" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "-17749"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "24" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "-17749"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "25" rel = "23" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "26" rel = "-1" tx = "-30536" tx = "-30536" ty = "0" tz = "7000"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "27" rel = "-1" tx = "-30536" tx = "-30536" ty = "0" tz = "7000"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "28" rel = "-1" tx = "-30536" tx = "-30536" ty = "0" tz = "7000"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "29" rel = "27" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "30" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "31749"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "31" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "31749"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "32" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "31749"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "33" rel = "31" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "S_1HEXB.WTB" num = "34" rel = "-2" tx = "-18000" tx = "-18000" ty = "0" tz = "20536"/>
<Object mw2prj = "S_1HEXC.WTB" num = "35" rel = "-2" tx = "-14000" tx = "-14000" ty = "0" tz = "-17536"/>
<Object mw2prj = "S_1TNLEE.WTB" num = "36" rel = "-2" tx = "-32536" tx = "-32536" ty = "0" tz = "25536"/>
<Object mw2prj = "S_1TNLED.WTB" num = "37" rel = "-2" tx = "-22000" tx = "-22000" ty = "0" tz = "15000"/>
<Object mw2prj = "S_1TNLEG.WTB" num = "38" rel = "-2" tx = "-26536" tx = "-26536" ty = "0" tz = "22000"/>
<Object mw2prj = "S_1TNLEC.WTB" num = "39" rel = "-2" tx = "-1000" tx = "-1000" ty = "0" tz = "6000"/>
<Object mw2prj = "S_1TNLEH.WTB" num = "40" rel = "-2" tx = "22097" tx = "22097" ty = "0" tz = "6000"/>
<Object mw2prj = "S_1TUNDA.WTB" num = "41" rel = "-2" tx = "-17903" tx = "-17903" ty = "0" tz = "-4000"/>
<Object mw2prj = "S_1HEXD.WTB" num = "42" rel = "-2" tx = "-17903" tx = "-17903" ty = "0" tz = "-4000"/>
<Object mw2prj = "S_1TNLEA.WTB" num = "43" rel = "-2" tx = "-17903" tx = "-17903" ty = "0" tz = "-4000"/>
<Object mw2prj = "S_1HEXA.WTB" num = "44" rel = "-1" tx = "9048" tx = "9048" ty = "0" tz = "10717"/>
<ENDB length = "8"/>
</Mech>
</BWD>
I don't think the BWD's define polygons that mechs can fall through, therefore the bugs you describe might be in the engine.

Re: Galuzza - Mineshaft - Excluded Map from Netmech

Posted: Mon Jan 05, 2009 12:54 pm
by Col.Kell
AWESOME! I am at a freinds house with DSL and I am finnaly watching this!!! :D

Re: Galuzza - Mineshaft - Excluded Map from Netmech

Posted: Mon Jan 05, 2009 3:04 pm
by Sir MMPD Radick
Glad you enjoyed it! :)

Re: Galuzza - Mineshaft - Excluded Map from Netmech

Posted: Mon Jan 05, 2009 11:04 pm
by Col.Kell
Ahh... the miricale of Highspeed internet... :P

Great video. I enjoyed every second of it. For me I was imagining things the whole time.
First off, I have a few questions;

How did you even know of this map if it wasn't in netmech?
Second, how the heck did you even get this map to be playable? Did you compile it?
There are so many places to fall through that are not obvious it is not funny.
I wonder if there is a way we can fix the map?
I can answer that for you. It is not the engine that is to blame for falling through floors, it is the collision info that comes with the BWDs included in the AREx files. I had the same problem when I made some Mercnet missions; either crashing through invisible walls or just going right through the objects.

There are many different collision types;

Orthrec,
Allpoly,
Sphere,
Ground,
None,
World,

Each has a different effect. I don't know EXACTLY what ALL of them do, but I have a good concept.

Re: Galuzza - Mineshaft - Excluded Map from Netmech

Posted: Mon Jan 05, 2009 11:07 pm
by Sir MMPD Radick
I believe all I did was type MW2 ????scn1 and I got in...
I think it may have been arescn1 but I cannot remember.

Re: Galuzza - Mineshaft - Excluded Map from Netmech

Posted: Mon Jan 05, 2009 11:17 pm
by Col.Kell
:shock: ...That's it?

You mean you just experimented with command prompt???

I am SO going to look up the BWD library in the PRJ file. And maybe take a look at what makes it tick.

Re: Galuzza - Mineshaft - Excluded Map from Netmech

Posted: Tue Jan 06, 2009 12:15 am
by Sir MMPD Radick
Instructions are in the Modding FAQ section on the GBL..
It only works in GBL.