Galuzza - Mineshaft - Excluded Map from Netmech
Posted: Sun Sep 07, 2008 3:20 am
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I don't think the BWD's define polygons that mechs can fall through, therefore the bugs you describe might be in the engine.<BWD>
<Mech>
<BLK length = "32"/>
<Object mw2prj = "SA1BRG.WTB" num = "0" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-28000"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "1" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-28000"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "2" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-28000"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "3" rel = "1" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "S_1ENTRS.WTB" num = "4" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-28000"/>
<Object mw2prj = "S_1GRNDP.WTB" num = "5" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-28000"/>
<Object mw2prj = "SA1BRG.WTB" num = "6" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "-17749"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "7" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "-17749"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "8" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "-17749"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "9" rel = "7" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "10" rel = "-1" tx = "30536" tx = "30536" ty = "0" tz = "7000"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "11" rel = "-1" tx = "30536" tx = "30536" ty = "0" tz = "7000"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "12" rel = "-1" tx = "30536" tx = "30536" ty = "0" tz = "7000"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "13" rel = "11" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "14" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "31749"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "15" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "31749"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "16" rel = "-1" tx = "-24749" tx = "-24749" ty = "0" tz = "31749"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "17" rel = "15" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "18" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-23536"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "19" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-23536"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "20" rel = "-1" tx = "0" tx = "0" ty = "0" tz = "-23536"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "21" rel = "19" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "22" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "-17749"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "23" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "-17749"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "24" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "-17749"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "25" rel = "23" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "26" rel = "-1" tx = "-30536" tx = "-30536" ty = "0" tz = "7000"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "27" rel = "-1" tx = "-30536" tx = "-30536" ty = "0" tz = "7000"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "28" rel = "-1" tx = "-30536" tx = "-30536" ty = "0" tz = "7000"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "29" rel = "27" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "SA1BRG.WTB" num = "30" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "31749"/>
<Object mw2prj = "SC1TUNDA.WTB" num = "31" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "31749"/>
<Object mw2prj = "S_1TUNNA.WTB" num = "32" rel = "-1" tx = "24749" tx = "24749" ty = "0" tz = "31749"/>
<GT length = "76"/>
<Object mw2prj = "S_1CVRN.WTB" num = "33" rel = "31" tx = "0" tx = "0" ty = "0" tz = "0"/>
<GT length = "76"/>
<Object mw2prj = "S_1HEXB.WTB" num = "34" rel = "-2" tx = "-18000" tx = "-18000" ty = "0" tz = "20536"/>
<Object mw2prj = "S_1HEXC.WTB" num = "35" rel = "-2" tx = "-14000" tx = "-14000" ty = "0" tz = "-17536"/>
<Object mw2prj = "S_1TNLEE.WTB" num = "36" rel = "-2" tx = "-32536" tx = "-32536" ty = "0" tz = "25536"/>
<Object mw2prj = "S_1TNLED.WTB" num = "37" rel = "-2" tx = "-22000" tx = "-22000" ty = "0" tz = "15000"/>
<Object mw2prj = "S_1TNLEG.WTB" num = "38" rel = "-2" tx = "-26536" tx = "-26536" ty = "0" tz = "22000"/>
<Object mw2prj = "S_1TNLEC.WTB" num = "39" rel = "-2" tx = "-1000" tx = "-1000" ty = "0" tz = "6000"/>
<Object mw2prj = "S_1TNLEH.WTB" num = "40" rel = "-2" tx = "22097" tx = "22097" ty = "0" tz = "6000"/>
<Object mw2prj = "S_1TUNDA.WTB" num = "41" rel = "-2" tx = "-17903" tx = "-17903" ty = "0" tz = "-4000"/>
<Object mw2prj = "S_1HEXD.WTB" num = "42" rel = "-2" tx = "-17903" tx = "-17903" ty = "0" tz = "-4000"/>
<Object mw2prj = "S_1TNLEA.WTB" num = "43" rel = "-2" tx = "-17903" tx = "-17903" ty = "0" tz = "-4000"/>
<Object mw2prj = "S_1HEXA.WTB" num = "44" rel = "-1" tx = "9048" tx = "9048" ty = "0" tz = "10717"/>
<ENDB length = "8"/>
</Mech>
</BWD>
I can answer that for you. It is not the engine that is to blame for falling through floors, it is the collision info that comes with the BWDs included in the AREx files. I had the same problem when I made some Mercnet missions; either crashing through invisible walls or just going right through the objects.There are so many places to fall through that are not obvious it is not funny.
I wonder if there is a way we can fix the map?